Microsoft has provided new info regarding the interesting pricing structure for the Xbox One-exclusive reboot of Killer Instinct. As previously announced, the game will be offered as a free download for Microsoft’s latest console at launch and include one playable character at no additional cost. Xbox Wire now has word …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Big Fish lays off 50 employees, "realigning" over 70 to Seattle office
Dozens of Big Fish staff have been let go and even more have been relocated as part of a business consolidation effort, the company has announced. Games Industry reports on the developments at the casual games firm, which includes the closing of its Vancouver office and a nine per cent …
Read More »Video: CCP’s stunning Eve VR tech demo comes to life
Valkyrie puts players in the cockpit for immersive space dogfights
Read More »VIDEO: Titanfall impresses at Gamescom 2013
There’s lots of positive noise coming out of Cologne today surrounding EA and Respawn’s multiplayer title Titanfall. A new Gamescom gameplay demo, which can be seen below, shows off some more of the game’s vertically empowered gameplay that sees confrontations quickly switch between street level and rooftops. It also illustrates …
Read More »N-Space forced to abandon Nintendo due to lack of publisher demand
The CEO of Skylanders: Giants and Swap Force co-developer N-Space has said that his studio currently has no Nintendo games in development for the first time in a decade. The studio, which has ported and developed a host of titles from the likes of Activision and Disney to Nintendo machines …
Read More »Ronimo turns to Kickstarter after bad publisher experience
Awesomenauts developer aims for independence following DTP bankruptcy filing
Read More »XCom: Enemy Within invades High Streets this November
Following the success of last year’s XCom: Enemy Unknown, 2K Games will release a fresh batch of strategic action later this year. The newly-announced XCom: Enemy Within is an expanded version of the hit 2012 title that adds new content and scenarios. It is being developed by Firaxis Games. The …
Read More »EA wants to gauge interest in possible women’s football inclusion in future FIFA titles
You think that women’s football should be a feature of future FIFA titles? Then let EA know. That’s the message from the publisher, whose GM of Sports Matt Bilby told Polygon that the company first looked into the possibility five years ago, only to discover that there was little interest. …
Read More »Red and blue controllers unveiled for PS4
Sony has announced extra versions of the DualShock 4 gamepad. As well as the standard black models, players will be able to pick up PS4 controllers in Magma Red or Wave Blue. Or, more accurately, red or blue. These devices will be released in both North America and Europe later …
Read More »Harrison says Xbox One launch line-up is the best in console history
A bullish Phil Harrison has said that he thinks the Xbox One will launch with the best line-up of games in the history of consoles”. Microsoft’s corporate VP also says that, in light of his company’s many Xbox One policy changes, he wants his company to be seen as one …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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