DICE and EA have given the first details of Battlefield 4 Premium, a service that gives fans access to extra content for the hotly-anticipated shooter. The paid content follows the success of Battlefield 3 Premium, which was launched back in 2011. During its Gamescom press conference, Electronic Arts promised Premium …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
FIFA goes free for mobile and PC
EA revamps control scheme for touch devices
Read More »Plants Vs Zombies 2 racks up 16m downloads in five days
Tower defence title EA's 'biggest mobile game launch ever', says Peter Moore
Read More »EA: ‘FIFA 14 will be the franchise’s biggest to date’
FIFA 14 will feature 33 official football leagues, 600 clubs and 16,000 players. Detailing the game at this year’s Gamescom in Cologne, EA focused on the new additions and features of FIFA 14. EA emphasised new additions to the FIFA series, including Chilean and Argentinian leagues. The Brazilian national team …
Read More »FIFA goes free-to-play on mobile and PC
This year’s mobile version of FIFA will be free-to-play, EA has announced. The move, announced during EA’s Gamescom conference, is part of the publisher’s efforts to grow FIFA’s already huge audience. The phone and tablet sports game will feature a refreshed touch-screen control scheme, designed specifically for smart devices. EA …
Read More »Undercover cops added to Need For Speed: Rivals
Racing fans will be able to play as undercover cops in this year’s Need For Speed as EA expands the games careers option. The new class was one of several new details announced during EA’s Gamescom 2013 press conference. Need For Speed Rivals will also mark the return of personalisation, …
Read More »UFC set for Xbox One and PS4 in Spring 2014
EA will bring "most realistic UFC experience" to Xbox One and PS4. Creative Director Brian Hayes took the stage during EA’s press conference at this year’s Gamescom to showcase gameplay pre-alpha footage of the title. Powered by EA’ Ignite engine, the publisher says the title offers "the most realistic fighting …
Read More »Garden Warfare’s playable zombies detailed as EA celebrates Plants vs Zombies 2 success
Players will be able to control zombies in the next-gen action shooter Plants vs Zombies: Garden Warfare. The new classes were detailed during EA’s Gamescom press conference. Plants Vs Zombies: Garden Warfare will be available for Xbox One first, before coming to other formats. This SKU will be released in …
Read More »Free-to-play Command & Conquer set for 2014
EA has announced a free-to-play Command & Conquer title set to launch in 2014. The publisher unveiled the title during EA’s press conference at this year’s Gamescom. The game will adopt an episodic structure and will deliver new content and new story missions through individual episodes. Players will also be …
Read More »The Sims 4 unveiled, due next year
Electronic Arts has unveiled The Sims 4 for 2014. The next installment in the million-selling series was shown off for the first time during EA’s Gamescom press conference in Cologne. The game features enhanced creation tools and a stronger focus on the Sims’ emotions, which will directly affect their behaviour …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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