"We see inspirational content being created and shared every day"
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Event aims to promote cross-border collaboration for post-Brexit Northern Ireland and Ireland
"Whatever happens on March 29th our two communities are set on collaborating more"
Read More »PlayStation 4 hardware sales pass 91.6 million globally
"As we look toward the next PS4 milestone, SIE will continue to evolve"
Read More »Nintendo’s focus may eventually move away from home consoles, says Nintendo president
"We'll continue to think flexibly about how to deliver [the Nintendo] experience as time goes on"
Read More »Physical sales down 6 per cent year-on-year for crucial December period
The monthly charts for December show good performances from the usual best sellers, with Smash Bros debuting at No.4, but overall the market was down compared to 2017
Read More »Americans spent almost 7 billion hours playing mobile games in 2018
That's roughly 21 hours and six minutes for every person in the country
Read More »Here’s our first look at The Mad Box
Internal configurations are "still in discussions"
Read More »Portal writer Erik Wolpaw is back at Valve on ‘a contractor agreement’
"But I’m not currently a full-time employee"
Read More »FIFA 19 back at the top of the UK charts
There’s not much to talk about in this week’s charts, but the market was up 6.5 per cent in value year-on-year
Read More »New UK report says there is ‘no consistent evidence’ that too much screen time is harmful to child health
Research into "newer uses of digital media, such as social media" is needed, though
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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