"We'll continue to think flexibly about how to deliver [the Nintendo] experience as time goes on"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Physical sales down 6 per cent year-on-year for crucial December period
The monthly charts for December show good performances from the usual best sellers, with Smash Bros debuting at No.4, but overall the market was down compared to 2017
Read More »Americans spent almost 7 billion hours playing mobile games in 2018
That's roughly 21 hours and six minutes for every person in the country
Read More »Here’s our first look at The Mad Box
Internal configurations are "still in discussions"
Read More »Portal writer Erik Wolpaw is back at Valve on ‘a contractor agreement’
"But I’m not currently a full-time employee"
Read More »FIFA 19 back at the top of the UK charts
There’s not much to talk about in this week’s charts, but the market was up 6.5 per cent in value year-on-year
Read More »New UK report says there is ‘no consistent evidence’ that too much screen time is harmful to child health
Research into "newer uses of digital media, such as social media" is needed, though
Read More »Square Enix plans ‘aggressive’ overseas market expansion in 2019
Streaming 'will be the ultimate driver' of digital consumption, says Square Enix boss
Read More »Second Dinner gets $30m in funding for Marvel project
Ex-Blizzard dev-founded Second Dinner is working with Marvel on its first game and is currently hiring
Read More »Fortnite streamer Ninja earned almost $10 million in 2018
"You have to be there all the time"
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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