Sales of boxed games were down 7.1 per cent year-on-year, despite a boom in Switch sales
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Slightly Mad Studios announces plans to release ‘the most powerful console ever built’ by 2022
"We're not playing around here. This is beyond next gen"
Read More »Rebellion CTO Chris Kingsley receives OBE
"I am greatly honoured and very grateful"
Read More »Housemarque announces it has ‘made the jump to triple-A development’
"A couple of years ago the future of the company did look uncertain"
Read More »Merry Christmas from everyone at MCV – we’re off for the holidays
It's the end of 2018 for MCV, we'll see you in the new year!
Read More »Mobile publisher Hutch partners with Formula 1 for a ‘worldwide, multi-year, multi-game agreement’
"This partnership is an exciting opportunity to take Hutch to the next level"
Read More »Football Manager’s Stephen Davidson on ‘trying to data-fy the real world’
Cherry picked advice to help you reach the next level in your career
Read More »This War of Mine’s charity DLC secures $500,000 for War Child UK
Funding has supported War Child UK programmes in Afghanistan, Iraq, the Central African Republic, Democratic Republic of Congo, and Yemen
Read More »Amiqus Me Anything: What were 2018’s most impactful events?
Each month we work with our recruitment partner Amiqus to find the answers to the burning questions within the games industry. This month’s question is: What was the one event/product/announcement in 2018 that you think will have an impact on the industry for years to come? Andy PayneFounder, AppyNation "For over 40 …
Read More »Skybound to bring the Telltale’s The Walking Dead: The Final Season on PC ‘exclusively’ to the Epic Games Store
"Epic stepped up to the plate immediately to work with us in order to bring the original team back together"
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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