And that's just the mobile edition
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Intel and ESL’s new partnership invests $100m into ‘accelerating esports growth’
"This partnership opens even more opportunities for us"
Read More »US hardware figures: All three console platforms sold over 1.3 million units in November 2018
Accessory and game card sales hit an all-time high
Read More »Global gaming industry expected to generate $135bn by end of 2018
Console gaming spend up 15.2% YoY
Read More »Vote now for the 2018 Steam Awards
Voting closes on January 3rd, 2019
Read More »Fresh Prince’s Alfonso Ribeiro sues Epic and 2K for ‘misappropriated’ dance
"Epic has failed to compensate or even ask permission for the use of this iconic intellectual property"
Read More »Relic Entertainment appoints Heidi Eaves as its new COO
"Heidi has already had a huge impact on the studio and our teams"
Read More »Sony’s ‘My PS4 Life’ videos indicate the full player counts for PlayStation 4 games
GTA V takes the top spot with an estimated 51,700,000 players
Read More »Niantic’s next investment round could push value to $4 billion
Value jumps from $2.7bn to $3.9bn in just a year
Read More »Ten years of Roll7: from brain tracking to Laser League – oh, and selling 4m copies of OlliOlli along the way
Here’s the story of a decade of Roll7 in their own words, as told to MCV by director Simon Bennett
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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![Screenshot 2026 07 28 120612 [Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/Screenshot-2026-07-28-120612-110x75.jpg)
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