The likes of GTA, CS:GO, Rocket League, Dota 2 and PUBG once again made it to the top of the Steam charts for 2018
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Meditations is a new free game-a-day collection curated by Rami Ismail
"The idea was to create a meditation of sorts, a reflection, or to capture a particular moment"
Read More »China resumes video game approvals after a nine-month regulatory freeze
"[We] hope everyone can be patient"
Read More »Activision Blizzard terminates CFO Spencer Neumann and reappoints previous postholder
The termination is "for cause unrelated to the company's financial reporting or disclosure controls and procedures"
Read More »Rebellion acquires TickTock Games to expand to four UK studios
"Bringing more great people to the company is a great way to start 2019"
Read More »Games bigger than music and video, represented over 50% of UK entertainment market in 2018
FIFA 19 was the best-selling game of 2018 in the UK, with ERA saying that the games market is the “biggest winner in entertainment’s digital transformation”
Read More »HMV faces closure due to ‘dramatic change in consumer behaviour’
"HMV cannot withstand the tsunami of challenges"
Read More »UK physical market down in 2018, Switch sales surge
Sales of boxed games were down 7.1 per cent year-on-year, despite a boom in Switch sales
Read More »Slightly Mad Studios announces plans to release ‘the most powerful console ever built’ by 2022
"We're not playing around here. This is beyond next gen"
Read More »Rebellion CTO Chris Kingsley receives OBE
"I am greatly honoured and very grateful"
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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