Departure follows the expansion of Samantha Ryan's portfolio to lead Motive
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Splash Damage ends live development of Dirty Bomb
"We can’t financially justify continuing to work on the game we love"
Read More »CCP CEO: ‘It was right to stop and it was right to start’ VR projects
"I remain a long-term believer of VR"
Read More »‘Horrendous’ equity markets stall Green Man Gaming’s plans to float on UK stock market
Small-cap growth stocks have been hit "particularly hard"
Read More »Charts: Call of Duty takes second No.1, Starlink fails to impress
Call of Duty, FIFA and Assassin’s Creed still dominate the charts while Starlink: Battle for Atlas and Soulcalibur VI have a slow start
Read More »Dreadnought co-developer Six Foot confirms ‘a reduction of about a third’ of its staff
"We are also dedicated to remaining active in helping our affected family to transition as smoothly as possible"
Read More »Black Ops 4 enjoys half a billion dollars opening weekend
Opening results for franchise flat year-on-year, but still hugely impressive
Read More »SteamVR adds motion smoothing in beta
Feature helps to mask dropped frames, aims for a more comfortable experience
Read More »This month’s issues of GamesMaster and Games TM will be their last
Multi-format gaming brands had over 40 years of combined shelf-life
Read More »Skybound CEO: ‘We want 100% Telltale staff to finish the Walking Dead’
Story for final chapters remains unchanged too
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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