"Game makers test creative and technological boundaries while defining the evolving culture of interactive entertainment"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Nintendo partners with the Institute of Play to bring ‘fun STEAM learning activities’ to US classrooms
The project will introduce "basic principles of design and technology"
Read More »US charts: Spider-Man, NBA 2K19 and Assassin’s Creed Odyssey lead the pack
Despite the wealth of new games hitting shelves in September, it’s actually accessories and game cards that drove the growth of the US market last month
Read More »Unity unleashes Megacity demo – millions of objects in a huge cyberpunk world
Unite LA keynote shows incredible new capabilities of game engine and editor
Read More »Epic Games to open new Australia and New Zealand office
Games Developers Association of Australia CEO Anthony Reed will help establish new branch
Read More »Tommy Palm’s Resolution Games secures additional $7.5 million investment
Brings overall value to $87.5 million
Read More »Oculus co-founder, Brendan Iribe, leaves Facebook following reports it has cancelled ‘Rift 2’
"After six incredible years, I am moving on"
Read More »King’s latest Candy Crush game was downloaded 10 million times in its opening week
But it pulled in just $780K in revenue compared to its prequel's $1.7 million
Read More »Trion Worlds reportedly lays off 200+ staff following acquisition
"A great many of us are packing to leave today"
Read More »Former Disney Infinity VP joins Gearbox for a secret project hoping to ‘delight gamers of all ages’
John Vignocchi will serve as executive producer on a 'new tent-pole franchise for the company'
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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