"I never thought that something like this would be possible"
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Monster Hunter: World generates a 70% year-on-year revenue increase for Capcom
Japanese firm's operating profit jumps 207%
Read More »US DMCA grants copyright exemption to museums seeking to preserve online video games
"All of that hard work has paid off!"
Read More »Spider-Man helps Sony expand console software market share to 58%
Plus Amazon sees a 60% increase in new video game sales
Read More »Red Dead Redemption 2 doesn’t clinch UK retail’s biggest week one of 2018
Second biggest retail launch of the year sells double what its predecessor did in first week
Read More »Focus Interactive reports record revenue boosted by Vampyr sales and ‘excellent’ back catalogue performance
Digital sales now account for 65% of total revenue
Read More »Vote for the Golden Joystick Awards’ Ultimate Game of the Year 2018 now
Voting closes in just one week
Read More »Steam hits 90 million monthly active users
Daily active user has also increased to 47 million
Read More »Niantic’s new tech enables Pokémon Go players to track their steps without keeping the app open
Niantic looks for 'new and exciting ways' to implement the feature in future games
Read More »Competitive gamers one step closer to being able to bet on themselves following gambling platform approval
'There is finally a legitimate, regulated operator in the space'
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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