A source close to OpCapita has told MCV that chief lender RBS must act fast to save GAME before it slips into administration at the weekend. OpCapita, which owns UK retailer Comet, is understood to have the cash ready and in place to repay GAME Group’s debts. In addition, it …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Draw Something craze ‘banks dev $100k per day’
Finger-sketch game 'hits 30m downloads with half of its customers playing daily'
Read More »GAME shares fall as time runs out on lender talks
With any potential deal to save GAME needing to be in place by this weekend, the retailer’s share price has taken a big hit on the markets this morning. Having closed on Friday at 3.072p, GAME’s share price opened at just 2.5p this morning before falling to 1.6p after just …
Read More »UK CHARTS: FIFA Street breaks series records
FIFA Street is this week’s retail No.1, beating the week one sales of all of its predecessors. EA holds the entire Top Four this week, and has posted three new No.1s on the trot – SSX, Mass Effect 3 and FIFA Street. The first time it has achieved that since …
Read More »Report: Elder Scrolls MMO announcement in May
Bethesda is readying a massive reveal for the Elder Scrolls series according to a recent report. Citing three unnamed industry sources, Tom’s Guideclaims the franchise’s next step will be into the massive multiplayer online genre with an official announcement set for May. The game is said to take place in …
Read More »EverQuest free-to-play model launches
SOE has word that the previously unveiled free-to-play model for its long lasting MMO EverQuest has launched. "Through 18 successful expansions and countless other game updates, EverQuest has forged its place in history amongst the MMO and online game elite," EverQuest franchise director of development Dave Georgeson asserted in an …
Read More »Bethesda hiring for iOS title
A Zenimax job listing reveals Skyrim publisher Bethesda is hiring for one or more unannounced iOS projects. The title calls for prior experience and a close familiarity with Apple products, requesting iOS game development experience with multiple titles shipped along with a familiarity of several programming languages. Experience with Bethesda …
Read More »Metal Gear series surpasses 31 million sold
Konami has revealed impressive lifetime sales numbers for Hideo Kojima’s Metal Gear series. Standing currently at a solid 25 years and counting, the franchise has sold over 31m units as of December 31st of last year. Titles range from the original Metal Gear that hit back in 1987 all the …
Read More »Steinburg’s gaming guide for modern parents released
Parents seeking an informative resource on how to better understand the games and tech kids are investing their time into now have a free option in Scott Steinburg’s ‘The Modern Parent’s Guide to Kids and Video Games.’ The book is available to download now at no cost via www.videogamesandkids.com. The …
Read More »Obsidian’s XBLA action RPG ‘on hold’
Obsidian Entertainment has official word that its previously announced XBLA game, originally targeted for a Q1 2012 launch, is currently at an impasse. "That project is currently on hold; we are looking at where we might want to take it," CEO Feargus Urquhart told Joystiq. The original IP and action …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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