Crash Bandicoot: N.Sane Trilogy holds onto the top spot for the third week in a row, holding off several new entries to remain king of the Top Ten. Crash ascended the charts again off the back of a multiplatform release which saw the game arrive on the Xbox One, Switch …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
How TeacherGaming wants to become Steam for schools
TeacherGaming’s CEO Santeri Koivisto tells us about the many benefits of using video games in the classroom, why developers and publishers should get involved and how the firm intends to become the ‘Steam for schools’
Read More »Star Wars: The Old Republic creative director James Ohlen leaves Bioware
BioWare’s James Ohlen announced his departure from Bioware yesterday, via a statement made on Twitter. Ohlen, who has been with Bioware for 22 years, was best known for his work as lead designer on titles like Baldur’s Gate 1 and 2, Neverwinter Nights and creative director on Star Wars: The …
Read More »No one backed Warframe to be a success, but five years on it’s going from strength-to-strength
So just how did work-for-hire studio Digital Extremes use the free-to-play model to take control of its own destiny?
Read More »Jagex’s Mansell on why community is everything
You’ve been the CEO of Jagex for 18 months now – what’s the biggest thing you’ve learnt? Something I always considered previously and which has become even more apparent now as CEO, is that everything we do is connected to people. Vision, creativity, technology, processes… those are all of course …
Read More »Develop Awards 2018: In pictures
We hope everyone had a great night and we'll see you all next year!
Read More »Ninja Theory reveals how it streamlined creating and animating Hellblade’s characters
From concept art to final rigged models at triple-A quality
Read More »Runescape has generated over $800m in revenue since 2001 launch
Speaking at Develop: Brighton, Phil Mansell – the CEO of Jagex – revealed that Runescape has generated more than $800m (£605m) over the game’s 17 year life. The MMO has also racked up over 250m player accounts and despite its age, Mansell claims that the game’s user base is still …
Read More »Paladins dev Hi-Rez Studios: Look after your non-paying players
Against a background of GDPR and rising costs, are non-payers part of the solution to making your free-to-play game pay?
Read More »Rami Ismail: ‘Indie is bigger than ever and also it is dead’
Indie is dead, long live indie! At Develop:Brighton, Mike Bithell and Rami Ismail discussed the evolution of indie development and gave advice to aspiring devs
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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