It's also dropping its single player campaign, and adding a battle royale mode
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Far Cry 5 and Assassin’s Creed Origins drive record sales for Ubisoft
Ubisoft has decided to delay Skull & Bones, initially due to release at the end of the year
Read More »PDXCON: “The people who come are the ambassadors of Paradox” says CEO Wester on eve of publisher’s biggest-ever event
Paradox Interactive boss is clear on the value of the 1000-person event in Stockholm
Read More »Profits are up as Rovio issues first quarter financials for 2018
Angry Birds 2 big revenue driver, but new games are coming
Read More »Localisation: Think global, act local
Localisation is growing in new ways thanks to the increased globalisation of the games industry. With large-scale localisation difficult to do in house, how can agencies help developers deliver the best experiences to players, and what does the future hold for localisation?
Read More »Women in Games Awards 2018: In pictures
Thanks to everyone who attended, we hope to see you all next year
Read More »Google kills off Chrome auto-silence feature
At least until October's Chrome 70 release
Read More »Microsoft unveils Xbox Adaptive Controller
Coming later this year, the Xbox Adaptive Controller is aimed at players with physical disabilities – it features large programmable buttons and can be connected to various external mounts and joysticks to customise its setup
Read More »Good Shepherd Entertainment to host Indie Heaven festival during E3
Opportunity to play up and coming indie games and meet developers, just across the road from the LA Convention Centre
Read More »People Can Fly opens two new studios to work with Square Enix on triple-A shooter
People Can Fly opened a studio in Newcastle and wants to grow its team to “20-30 developers within the next 12-18 months”
Read More »-
[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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