Publisher will focus on ‘franchising successful IPs and refreshing existing IPs’ to ensure a strong exclusive lineup
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Fortnite announces a $100m prize pool for the game’s first competitive season
Prize pool to be spread out over several, as yet unannounced, events
Read More »Announcing the Develop Awards 2018 nominations shortlist
Join us in Brighton on Wednesday 11th July to discover the winners
Read More »Keza MacDonald on games as culture and how discoverability impacts the press too
We talk to Keza MacDonald, The Guardian’s new video games editor, about games as culture, the changing relationship between the media and publishers and how discoverability impacts the press
Read More »Paradox licenses board games – citing ‘IP growth’ not ‘tons of money’ as the reason
New licensing business will see Crusader Kings, Europa Universalis, Cities: Skylines and Hearts of Iron head to a board game shop or Kickstarter in the near future
Read More »Developers told to remove ‘explicit’ visual novels from Steam by Valve
Valve under pressure to remove sexual content, but has now seemingly reversed its decision and apologised to devs
Read More »Warner Bros’ Hannah Jacob: ‘I’d like to inspire others to get into the industry’
May's Rising Star talks games and film marketing, and why a good marketing professional is like a swan
Read More »Five ages of Kratos as God of War is on top, again
FIFA 18 has an 89 per cent increase to take No.2
Read More »The winners of Aardvark Swift’s Search for a Star, Sumo Digital Rising Star and Grads in Games awards revealed
Aardvark Swift honour the immense talent in the academic sector
Read More »All the winners from the Games Media Brit List
First outing for the new awards show was a great success and now all games journalists are hungover
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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