Dead by Daylight significant revenue driver for the company
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
EA has record $5.2bn year as digital booms – while it looks to a subscription-based future
No plans to add top titles, such as FIFA and Battlefield, to subscription services for now
Read More »V&A: Bringing game design to the masses
With its upcoming exhibition Videogames: Design/Play/Disrupt, the V&A wants to educate on the diversity of design processes in games. We talk to the exhibition’s curator Marie Foulston
Read More »Square Enix announces first E3 presentation in three years
Pre-recorded Nintendo Direct style show will air online on Monday 11th June
Read More »Monster Hunter: World boosts Capcom profitability to ‘record highs’
Monster Hunter: World has sold 7.5m units as of March 31st, with Capcom now aiming to “produce multiple million-seller titles each fiscal year”
Read More »Jagex to close online game portal FunOrb
"Advancements in software and hardware have made it increasingly difficult to access and play the games on the portal"
Read More »“No plans” for Virtual Console on Nintendo Switch
No Advance Wars no cry
Read More »Avengers-Fortnite deal ‘start of a new trend’ for licensed content in live games
Licensing.biz: 'It only makes sense for brands to capitalise on the fluid nature of live games'
Read More »Nintendo Switch Online service to launch with NES titles and debut cloud saves
Membership options for Nintendo Switch Online include one month, three months and 12 months, plus a 12-month family membership that can be used by up to eight players
Read More »God of War takes the hat trick, Donkey Kong Country: Tropical Freeze takes No.2
Grand Theft Auto V slips out of the Top Ten
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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