The five-year console lifecycle is over – so anyone already turning their attentions to the possible features of PS4 can forget it, according to SCEA CEO Jack Tretton. In the old days it was ‘this thing is dead as a door nail in five years’, Tretton told Fast Company. Year …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Blockbusters losses near half a billion
US retailer Blockbuster has posted some disturbing numbers for its most recent financial quarter, with Q4 net losses at the company hitting $434.9m – up on the already savage $359.8m loss suffered in the same period a year before. Revenues fell by 18 per cent to $1.08bn. Company debts are …
Read More »No XP support for Just Cause 2
The upcoming PC version of Just Cause 2 will not run on Windows XP when it’s released on March 26th. It is only DirectX10 compatible, meaning it will run on Windows Vista and Windows 7 but not Windows XP. Over 40 per cent of computer owners still reportedly run the …
Read More »Sony: Q1 as robust as Q4
The days of cramming all your key releases into the lucrative Q4 release window are over, according to SCEA boss Jack Tretton. The statement comes amidst a huge sales quarter for Sony, in which the platform holder will release three key PS3 releases worldwide – MAG, Heavy Rain and God …
Read More »Aliens: Colonial Marines resurfaces
Having missed its 2009 release date, Sega’s Aliens: Colonial Marines has been TBC on the publisher’s release schedule for some time now – but Gearbox boss Randy Pitchford has once again began hyping the upcoming licensed title. We have an Aliens game with Sega and 20th Century Fox which we’re …
Read More »Molyneux to speak at GameHorizon Conference
Industry veteran to shed light on his latest work at UK event
Read More »Heavy Rain special edition content delayed
Buyers of the Heavy Rain special edition released today will have to wait until March 4th until they can download the game’s soundtrack. Sony posted a comment on its PlayStation Blog today apologising for a last-minute technical delay. Heavy Rain’s European product manager Alex Pavey said: If you redeem your …
Read More »Microsoft turns to celebs for Natal
Microsoft will directly challenge Nintendo’s mass-market media efforts when it launches Natal later this year. MCV understands that format-holder Microsoft is already planning early promotional efforts for the camera device to include celebrity endorsements and coverage in non-games media. Microsoft this week invited an ‘elite selection of media’ and non-games …
Read More »Tretton questions Natal approach
When Natal arrives later this year it will have a key USP over rivals Wii and Sony’s motion device – a truly controller-less interface. But SCEA boss Jack Tretton has stated that his company’s experience with the EyeToy has taught it that the approach brings with it its own disadvantages. …
Read More »Facebook giant targets retail
EA-Owned Playfish plans to seriously grow the audience for its social games – by forging partnerships with leading High Street brands. The otherwise online-only firm has tied-up with the likes of Sainsbury’s, HMV and even games-shy WHSmith to sell in-game currency cash cards. While the developer offers a range of …
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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