Epic Games’ Developing Beyond competition has now entered its final phase and the final three games have been chosen. Jem Alexander speaks to the finalists to find out how the process has been, and discover what it’s like to collaborate with a scientific researcher on their projects
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
A torrent of video: IGN and Facebook on Gamescom 2017
Video is now the lingua franca of gaming coverage – and at this year’s Gamescom it came, as ever, in a myriad of forms: studio-style news coverage and interviews, game preview footage, live gameplay streams, esports coverage, or the numerous chattier, personality-driven formats that proliferate on YouTube and Twitch. Of course, …
Read More »MCV Jobs Weekly: Green Man Gaming, Sold Out, PlayStack and more
In this week’s roundup: Green Man Gaming hires new performance marketing EVP, Ukie’s Blackwell becomes theMayor of London’s first chief digital officer, a new marketing director arrives at Sold Out, PlayStack gets new COO and board director,Koch Media’s Scarborough joins Improbable and Ukie welcomes three new members. Green Man Gaming …
Read More »Gamescom review, Golden Joysticks, Oculus and Merge Games headline this week’s MCV
After a record-breaking Gamescom, we look at the core drivers of its success in this week’s issue of MCV. The potential resurgence of Xbox, the importance of video and using events to strengthen community relations were all key to this year’s edition. We talk to Xbox, IGN, Facebook and more …
Read More »Search for a Star looking for industry judges for this years competition
Aardvark Swift's Grads in Games initiative needs experienced industry hands to help assess student work
Read More »GAMESCOM 2017: Splash Damage’s Neil Alphonso on realising the potential of Dirty Bomb and its competitive future
Splash Damage has been building competitive games since before esports was even a term. The company was founded in 2001 by creators of several multiple mods, but really found success after releasing the freeware Wolfenstein: Enemy Territory (W:ET) in 2003. Since then, multiplayer has been the studios bread and butter. …
Read More »Charlie Hasdell joins PlayStack as Creative Director
Former Sony Interactive Entertainment creative driector to bring new direction to the UK Publisher
Read More »The Develop Post-Mortem: 10 Second Ninja
Dan Pearce of Four Circle Interactive talks to Sean Cleaver about career beginnings, dropping out of university, games that troll you and the history of 10 Second Nina and its sequel, 10 Second Ninja X
Read More »Splash Damage’s Neil Alphonso on what Dirty Bomb looks like a year from now
Speaking to Esports Pro at Gamescom, Dirty Bomb’s associate creative director Neil Alphonso said that this is currently a watershed moment for the competitive multiplayer shooter. So, what does Dirty Bomb look like a year from now? “A big thing for me is that players have different things to do.” …
Read More »GameMaker Studio 2 now available for macOS
The 2D game engine is now available on Mac with a Mac specific IDE
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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![Screenshot 2026 07 28 120612 [Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/Screenshot-2026-07-28-120612-110x75.jpg)
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![fenfen [Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/fenfen-110x75.jpg)