NPD Group figures confirm that the franchise as a whole has raked in a cool $1 billion in North America alone. Since its initial release in 2005, the Guitar Hero franchise has sold in excess of 14 million units in North America alone, according to The NPD Group. In ten …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
M&C Saatchi guru joins nDreams as non-exec director
Matt Willifer joins UK studio as it signs deal with SCEE
Read More »JAPAN: Wii breaks five million mark
Japanese sales for Nintendo’s Wii have broken through the five million barrier, reports MCV’s exclusive media partner Enterbrain . The research company announced that, as of January 20th, the console has sold an estimated 5,019,337 units in just over one year. Also revealed in the data were approximate sales figures …
Read More »OPINION: What went wrong at SCi
UK publisher SCi has seen plenty of ups and downs over the last few years – from successfully fighting off US giant Elevation Partners in 2005 to last week’s managerial clear-out. With a comprehensive knowledge of the publishers’ history and circumstances, Lovell offers unparallelled insight into SCi’s successes and struggles …
Read More »What went wrong at SCi
In April 2005, the games industry was gripped by a David-and-Goliath battle with Eidos as the prize. In the red corner stood Elevation Partners, the investment fund led by John Riccitiello, who had secured the backing of Eidos’s management for a takeover. Mike McGarvey and his team were unpopular with …
Read More »RECRUITMENT SPECIAL: Industry salary survey
Are you getting enough? A quick scan of MCV’s guide to what you should be earning will tell you whether you’re getting paid your dues – or whether you should have a serious chat with the boss. And why not have a peek at the MCV jobs board if you’re …
Read More »AUSTRALIA: Market soars 43.6 per cent
The Australian games market has mirrored the strong growth seen in other global territories, with 2007 boasting sales of AUD 1.3 billion – a 43.6 per cent increase compared to 2006, according to IGN . 15.4 million games were sold throughout the year, with a third of these being sold …
Read More »Just the job
Every year, after your New Year’s resolutions have been broken and the new gym memberships have been successfully neglected, the recruitment industry welcomes hoards of people like you looking to better themselves. Unhappy with your overbearing boss? Sick of doing the same tedious tasks over and over again? Appalled at …
Read More »Blitz Open Days attract record numbers
More applicants than ever for Leamington studio's experience days
Read More »Lightsprint SDK 2008 released
Unified on- and off-lighting tech gets visual upgrade
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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