MCV sister mag Develop reports that Denmark’s Deadline Games is planning for a major ramp up of its production capacity after signing a massive deal with Eidos for ten new games. The three-year agreement covers ten games based on characters taken from the Hanna-Barbera studio licensed to Eidos by Warner …
Read More »PR Panel 2024: Mike Hendrixen, Vertigo 6
"While AI will help us, it's the personal touch that'll always be most important in PR and communica…
[From the Industry] Agenda and speaker announcement goes live for the Games Growth Summit
The MCV/Develop award-nominated Games Growth Summit 2024, happening on June 7th, offers a crucial op…
PR Panel 2024: Alex Verrey, Overload PR
"I think that Indie gaming has truly come of age. There are so many good games made by smaller studi…
[From the industry] Sony Interactive Entertainment’s Shuhei Yoshida and Greg Rice to Keynote Develop:Brighton 2024 as full programme announced
Develop:Brighton organisers Tandem Events have announced the conference’s latest keynote session wil…
[From the Industry] TIGA sets agenda for the UK games industry with call for an Independent Games Tax Credit
TIGA, the trade association representing the UK video games industry, has today presented an ambitio…
Deadline signs huge ten game deal with Eidos
Danish studio set for expansion as it signs three year deal to make multiple Hanna-Barbera games
Read More »OPINION: Xbox 360s sales spike
Dan Cornelius, UK marketing manager for Xbox 360 hardware has said that the Xbox 360 price drop will inevitably lead to flood of consumer uptake for the Microsoft console – and that the move has highlighted the differentiation between it and Sony’s PS3 by not forcing consumers to foot a …
Read More »INTERVIEW: Vivendis Pascal Brochier
Top Vivendi executive Pascal Brochier reveals his expectations for the frantic end-of-year period and talks about re-structuring, product and the importance of the UK market in our exclusive interview. He also reveals the firm’s intentions to be increasingly creative and aggressive” in European markets. To read the full interview, just …
Read More »Midlands enjoys games industry boom
The British Midlands Development Corporation, an American development agency for central England, has been toasting the growth of the games sector in UK’s midlands. MCV sister publication Develop reports that two key announcements have been key to this growth – namely the expansion of Sega’s Racing Studio in Solihull, which …
Read More »Capcom shares rocket after Nintendo success
Next-gen.biz reports that the success of the Japanese publisher’s Wii titles has boosted Capcom’s stock significantly, after Resident Evil 4: Wii Edition shipped 750,000 units globally. Capcom’s shares have already risen 33 per cent this year. The publisher also has Camelot-developed We Love Golf in the pipeline, which is expected …
Read More »NaturalMotion reveals more Backbreaker details
Procedural content, 100MB file size, just six dev staff and self-publishing ambitions - all in an exclusive Develop interview
Read More »Team Sports
We speak to NaturalMotion CEO Torsten Reil about the companyâ??s decision to move into full game production and how procedural content is helping its small development team build a new IPâ?¦
Read More »Square Enix ventures into ad-supported casual games
â??In-Stage Advertisingâ?? platform developed in association with Nifty
Read More »Dare to be Digital entries released
Finalist projects from student game design competition now online
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
For the third year in a row, the developer community told us that flexibility is the most crucial factor influencing their decision to stay in a job or move elsewhere. As technology businesses fight to retain talent to stay ahead in the GenAI era, the question arises – why are they not prioritising remote work?
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Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
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Final Boss: Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Levelling Up – Newfangled Games’ Henry Hoffman
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Rising Star – Stuart Pentelow, programmer at d3t