Group aims to drive diversity in the games industry
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Ubisoft: ‘Diversity is a fuel to grow our market’
Improving diversity will make the games industry more successful, argues Ubisoft Reflections’ MD Pauline Jacquey. Jacquey wants to see the industry introduce new genres, styles and heroes, which will help widen the number of consumers who buy games, and in turn improve the diversity of those that make them. The …
Read More »Nintendo NX production delayed to add VR, report claims
You thought the last NX rumour was a beauty? Well get a load of this. As spotted by Nintendo Life, Digitimes reports that the first production for Nintendo NX components has now been pushed back to early 2017, having originally been pencilled in for the middle of 2016. The reason? …
Read More »Ready at Dawn on Deformers and working with GameStop
In February last year, Ready at Dawn released its most ambitious project yet: The Order: 1886. The California-based studio had a strong reputation after creating a series of excellent PSP games, and this PS4 title saw it step into the home console world. However, although The Order was a beautiful …
Read More »Superhot VR is an Oculus exclusive for now
The VR version of time-bending shooter Superhot will be an Oculus Rift exclusive, at least for the time being. The game will use the yet-to-be-released Oculus Touch controllers. It has also been confirmed that simply moving will cause time to move forward, so players will be required to stand still …
Read More »"Diversity is a practice, not just a word"
Animosity towards Beamdog for including a transgender character in Baldur’s Gate. Hate campaign against former Nintendo employee Alison Rapp. Overwatch’s Tracer butt pose. Valve being sued over alleged transgender discrimination. Tensions over gay and black characters at defunct Lionhead. Paradox having to take down a mod that removed Stellaris’ racial …
Read More »New BAME in Games organisation launched to attract diversity in games
A new network has been founded to encourage a more diverse workforce in the UK games industry. Called BAME in Games, the firm is an advocacy group designed to encourage a more diverse work force within games and the entertainment market at large. BAME stands for of Black, Asian and …
Read More »Interview: Sold Out’s leap into triple-A
The new Sold Out began life in February 2014 after being spun out of publisher Mastertronic. It has since made a name for itself as a safe pair of hands for digital games to come to physical retail, releasing hits such as Team17’s The Escapists and Zombie Army Trilogy from …
Read More »Microsoft: ‘We’re betting on UWP’
Speaking at Unite Europe, senior product planner Alex Teodorescu-Badia told a room full of developers that Microsoft will continue to advocate ‘openness’ in UWP. UWP has sparked heated backlash from the development community over its alleged closed nature, with Epic Games co-founder Tim Sweeney condemning the platform to ‘death’ unless …
Read More »Kickstarter game campaigns surpass $500m
$185m pledged to video games since crowdfunding platform began
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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