Space strategy title Stellaris has been an instant hit for publisher Paradox Interactive. The game has in its first 24 hours on sale sold over 200,000 units. That’s actually slightly short of the 250k copies sold by Paradox’s former release Cities: Skylines, but Stellaris’ higher price means that it represents …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
‘Writers make sure things explode when they need to’: The importance of narrative in games
Development often sacrifices narrative strength at the altar of technical achievement, leaving titles with clichéd plots and lifeless dialogue in favour of visual panache and mechanical complexity. Writer Steven-Elliot Altman reveals how studios can give games a story worth telling once again
Read More »Star Wars: Battlefront 2 due in 2017, Visceral’s Star Wars game in 2018
EA has said that a sequel to Star Wars: Battlefront will be released in 2017. Its enthusiasm is undoubtedly buoyed by the success of the first game, which in EA’s last financial year (ending March 31st) saw 14m copies shipped. That’s well ahead of the 13m EA forecast back in …
Read More »Universal Windows Platform unlocks framerate for PC devs
Support for AMD Freesync and Nvidia G-Sync also added
Read More »Discover 18 code samples for the Internet of Things
Intel Developer Blog: How the firm is making it easier for developers to build projects around a wider range of devices
Read More »Avalanche Software closed as Disney kills Infinity franchise
Nearly 300 staff laid off at creator of toy-to-life series, with Disney Interactive to no longer self-publish games
Read More »Disney gives up on console games as it ends Infinity range
It may be the biggest name in movies, but Disney’s failure in video games is now complete. Despite some initial video game investment back in 2007/2008 (resulting in the poor selling Turok and Split/Second), Disney has struggled to match the success of rival Warner Bros. It cancelled most of its …
Read More »Framerate fixes roll out for Windows 10 UWP
Microsoft has at last added some key framerate functionality to Universal Windows Platform games on Windows 10. UWP has come under intense fire for a host of missing functionality in games supplied via the Windows Store. The company had previously promised to work to narrow the gap between these titles …
Read More »Analysis: How advertisers can make the most of the digital games revolution
Generation Media’s digital media executive Sam Clutterbucklooks at what advertisers need to be aware of within the digital games space Britain is a nation of gamers. In the youth space, over 50 per cent of kids aged seven to 14 regularly play games (Youth TGI, 2016). The digital revolution has …
Read More »Blizzard on community management: ‘We have to listen to many, many voices’
World of Warcraft developer explains the complexities of appeasing a massive audience
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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