Like many great ideas, Wipeout began at the pub. Developer Nick Burcombe was drinking with Jim Bowers, his colleague from Liverpool-based studio Psygnosis, at Oxton’s The Shrewsbury Arms. A dev kit for Sony’s first PlayStation console had recently arrived at the office, and the duo was trying to think about …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Nick Burcombe says he would ‘love’ to develop another Wipeout – if Sony will let him
'I know I can put a team together for it,' says co-creator of sci-fi racing franchise. 'I’d be looking at a proper undertaking on this and really reinvent the whole thing'
Read More »PayPal removes purchase protection for crowdfunding campaigns
The crowdfunding gamble has just got a little riskier with news that online payment giant PayPal will no longer offer payment protection on money pledged to crowdfunding campaigns. PayPal’s customer protection is typically pretty robust and has for some been seen as a much-needed failsafe should a Kickstarter go belly-up, …
Read More »Growing from nothing: Dlala’s advice for start-ups
Aj Grand-Scrutton, co-founder of the Essex-based dev, reflects on his own journey
Read More »Opinion: Square Enix Collective’s Phil Elliott on pitching to publishers and investors
By now, we all know the importance of the indie development community to the future health of the videogames industry. It’s undeniable and the funding routes offered by crowdfunding, plus a range of distribution platforms means – in theory – that anybody, (almost) anywhere can make a game and sell …
Read More »‘There’s no such thing as a free lunch’: ArcticPlay on going ‘free forever’ with Hoodrip
ArcticPlay commercial director Totti Nyberg explains why the studio adopted a completely new approach to free-to-play for the mobile skateboarding title
Read More »Making the hard choices when starting up a studio
Former Sony exec and independent dev Shahid Ahmad offers advice for new developers just setting out
Read More »Battlefield 1 trailer is the most ‘liked’ ever, Infinite Warfare the most disliked
Two of this year’s biggest Q4 FPS releases are experiencing very different fortunes on YouTube. As reported last week, Activision’s Call of Duty: Infinite Warfare has found itself subject to some sort of hate campaign on the video site. Since last week the game’s first trailer it has now gone …
Read More »The Develop Post-Mortem: The Room Three
Fireproof Games’ The Room trilogy has been a critical hat-trick, stacking up accolades for its brainteasing puzzles, detailed visuals and intuitive touch controls. Barry Meade takes Develop through the creation of the series’ latest effort
Read More »Riot Games’ social systems lead designer departs
Jeffrey Lin led efforts to combat toxic player behaviour in League of Legends
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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