1.6 million units downloaded illegally, with PC accounting for almost 70 per cent
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Scribblenauts studio 5th Cell lays off 45 devs
But outlet denies rumours that it is closing completely in wake of cancelled project
Read More »Punch Club has been pirated 1.6m times, sold 300k copies
Indie publisher TinyBuild has revealed that Punch Club has sold 300,000 units, as well as some alarming information about the degree to which the game has been pirated. The title has been illegally downloaded 1.6m times since it launched earlier this year. That breaks down as one million times on …
Read More »Meet South Korea’s High School Esports Team
Forget basketball or baseball. These students are members of their school’s officialLeague of Legendsteam. And like many young esports hopefuls, their dream is to go pro. According toDaily EsportsandFomos(via tipster Sang), principal Bang Seung Ho ofAhyeon Polytechnic High Schoolin South Korea created an esports department (which was later renamed the …
Read More »Firewatch sold 500k in its first month, recouped dev costs in one day
Publisher Panic has expressed its gratitude for the way in which the video games community has made its recent narrative adventure title Firewatch such a great success. The company has revealed that in its first month Campo Santo’s game sold around 500,000 full-price units. Furthermore, it recouped the money spent …
Read More »Machinima and FTC call peace on deceptive advertising complaint
The US Federal Trade Commission has agreed a final consent order with Machinima about the network’s future paid endorsements. In September last year the FTC ruled that Machinima was guilty of ‘deceptive advertising’ after it found that the network paid some YouTubers up to $30k to produce Xbox One videos …
Read More »‘UK eSports is a sleeping giant’ – Gfinity reflects on gaming arena’s first year
Gfinity says it has been ‘a brilliant first year’ sinceopening its eSports arenain London. The company transformed theVue Cinema Fulham Broadway multiplex into a dedicated 600-person capacity competitive gaming venue called the Gfinity Arena in March 2015. Speaking to PCR at theVainglory European Winter Championshipsthis weekend (which saw gaming pros …
Read More »SK Gaming team with Amazon to take on Vainglory
Android and iPhone MOBAVaingloryhas already cemented its position as the most promising mobile eSport, but today the scene takes another big step towards professionalisation, with one of the game’s top teams announcing a partnership with Amazon. Ahead of the hotly anticipated Vainglory Winter Championship,SK Gamingare teaming up with Amazon AppStore. …
Read More »Animation software used for Futurama and Spirited Away to go open-source
Toonz also powered games such as Monolith’s Claw and Psygnosis’ Discworld 2
Read More »Ember’s investors back out, team will release all players except Contractz
North AmericanChallengersideEmberplans to release all of its players except one in the coming weeks, sources close to the team tell the Daily Dot. Emberis one of many teams in North America to benefit from a recent influx of investment money intoLeague of Legendsandesportsin general. But following a series of investor …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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