Mino Games has another mobile hit on its hands with Mino Monsters’ sequel. Games Industry reports Mino Monsters 2 has brought in $1.7m in its first month out on the App Store and Google Play. "We see this early success is a validation of the unique approach we are taking …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Saint Seiya: Soliders’ Soul PC port arrives on Steam
The PC port of Bandai Namco’s Playstation release Saint Seiya: Soldiers’ Soul has arrived on Steam. A Windows edition of the game – previously available exclusively through PS3 and PS4 platforms –launched on Valve’s digital distribution serviceahead of the holiday weekend. At $50, the PC version’s price tag splits the …
Read More »Call of Duty: Black Ops III tops Black Friday in US – Infoscout
Infoscout has released its list of most popular Black Friday games in terms of revenue, with Call of Duty: Black Ops III coming out on top. Discounts on Walmart.com in particular gave the shooter a major boost, according to themarketing research firm. The news follows last month’sannouncement from Activisionthat retail …
Read More »UK physical games charts still AWOL
Just how did the UK games industry perform during an epic Black Friday sales period? Well, we’re still waiting for GfK Chart-Track to tell us. The firm normally releases its UK physical charts on Monday morning, but the data company said yesterday that these were going to be delayed following …
Read More »Korean StarCraft 2 legend Flash retires aged 23
Lee "Flash" Young-ho, a Korean StarCraft pro who has played for KT Rolster for eight years, announced his retirement today at the age of 23. Lee, who was initially signed to the largest Korean eSports organisation in 2007 at the age of 14, has since gone on to win an …
Read More »Prospect Games’ box office
At the age of 25, Andrew Bennison feared that he was running out of time to realise his dream of leading his own games studio. Bennison, alongside friends from the University of Salford, Jack Bognar and Tim Sherliker, were working as Prospect Games in their spare time from 2011. By …
Read More »Discover the best cross-platform and Android tools
Intel Developer Blog: A critical review of some of the leading game-making technology
Read More »Which console is dominating festive ad space in 2015?
Generation Media account executive Joseph Phelan takes a look at which games are pulling ahead in the race for Q4 TV advertising presence Q4 is at the halfway point and the plethora of triple-A titles is not easing up as Christmas fast approaches. Generation Media has looked at the Top …
Read More »‘Find a new audience by looking outside of games’
Phuong Nguyen, head of eBay Advertising, discusses how games brands can utilise online insight to find new shopping groups Its ready-made customer base of digital natives means the games industry is ideally placed to capitalise on the power of online marketing campaigns, but many struggle to connect with new, relevant …
Read More »Excalibur goes indie
Excalibur has made its name in PC sim games from other studios. Now its focus is on its own IP and indie games. Marketing boss Richard Barclay tells us why How would you assess Excalibur’s performance in the last twelve months? A year ago 75 per cent of our output …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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