ROCKITPLAY is the first-ever cloud engine to provide nearly instant access and local play for downloadable software and cloud gaming markets.
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
DCMS and BFI launch UK Global Screen fund to boost exports of UK content
The £7m fund will target support across the screen sector, including narrative games, TV, animation and documentary content.
Read More »Xsolla acquires analytics and visualisation company, Slemma
New Slemma features will be incorporated into Xsolla’s already existing data analytics offerings in the Publisher Account dashboard throughout this year.
Read More »Giants undertakes global self-publishing of latest Farming Simulator title
Having sold 25m in the franchise to date, the company has deals with 22 partners to distribute the latest game globally
Read More »£70/€80 for Returnal is the canary in the coalmine of game pricing strategy
Can a high-quality AA title sell at the 'new normal' full price?
Read More »Speaker submissions for Develop:Brighton are now open
Speaker submissions for this year's Develop:Brighton are open from now until June 2nd.
Read More »How have games industry events changed and what will they look like in a post-pandemic world?
ADVNCR's Mark Bishop looks toward the end of lockdown, discusses how gaming events have changed, what organisers have learned and what this will look like in a post-pandemic world.
Read More »Jeff Kaplan, director of Overwatch, leaves Blizzard Entertainment after almost 20 years
"It was truly the honor of a lifetime to have the opportunity to create worlds and heroes for such a passionate audience."
Read More »Focus Home Interactive acquires Streum On Studio
"We are delighted to welcome Streum On Studio to the federation of talents we are building around Focus"
Read More »Ubisoft joins Tezos blockchain ecosystem as corporate baker
Tezos looks to be an ideal platform for Ubisoft to experiment with the technology
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
Read More » -
Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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