Square Enix has revealed that their recent live service title Marvel's Avengers has failed to meet their sales targets.
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
tinyBuild invests $3M in Secret Neighbor developer Hologryph
The publisher also released some new figures for the Hello Neighbor franchise, revealing that the series has exceeded 60M downloads
Read More »MCV/DEVELOP Women in Games Awards 2020 – winners plus watch the whole show here!
We are delighted to reveal the winners of the Women in Games Awards 2020, which this year took place as a livestreamed event thanks to the exceptional work of the people at ADVNCR.
Read More »Fall Guys dev Mediatonic settles on location for Leamington Spa studio
Plans to have a 60-strong team in place by 2022
Read More »EG7 to acquire two Canadian studios – Mechwarrior dev Piranha Games & My Singing Monsters dev Big Blue Bubble
Group now consists of Toadman Studios, Petrol Advertising, Sold Out, Antimatter, and the new studios
Read More »Join us for the Women in Games Awards 2020 TODAY at 4pm!
Join us today at 4pm for an inspirational 45-minute livestream packed with fantastic winners and great speakers
Read More »Xbox is exploring various payment models for studios on Game Pass, saying “we don’t think we have it figured out”
"Our deals are, I’ll say, all over the place"
Read More »Square Enix moves to work from home permanently
After moving to a work from home model due to the coronavirus pandemic, Square Enix is set to make the change permanent as of December 1.
Read More »Sumo spreads the (game) jam around: “We’ve written staff five and six figure cheques for royalties”
Go to work, make games, get paid, doesn’t sound too bad. But Sumo is now also paying staff serious bonuses for the ideas they come up with during in-house game jams. MCV/DEVELOP talks to MD Gary Dunn about the scheme
Read More »Codemasters doubles H1 revenues, fuelled by game launches
Codemasters has released its interim results, pointing to a total revenue of £80.5 million for the six months ended 30 September 2020
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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