“You can throw a turd. You can pick it up, and you can throw it. And yes, it leaves stains.”
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Perforce Software on “why studios should care about inter-organisational Agile”
"Collaboration is something that game studios struggle with as the parties involved in a project grows, particularly since the secrecy around new projects makes transparency a challenge."
Read More »Overwatch director Jeff Kaplan opens up about ‘extremely demoralising’ leaks
"It's extremely demoralising. You feel totally deflated"
Read More »Improbable partners with Tencent Cloud
"Today’s partnership with Tencent Cloud marks a major milestone for us in China"
Read More »PlayStation’s head of global second-party games, Gio Corsi, leaves Sony
"Thanks for it all & long love the Vita!"
Read More »Blizzard insists controversial Hearthstone ban will remain in place despite public backlash
"The content was not the problem. It was the fact that it was not about the game in question"
Read More »“It’s a hard time to fight for eyeballs” – Night School Studio’s Sean Krankel on finding long-term success for Afterparty
As part of an upcoming retrospective on Oxenfree, MCV spoke to Night School Studio's Sean Krankel about the studio, Oxenfree and their latest title, Afterparty.
Read More »Unity Technologies acquires French virtual architecture company, Obvioos
"We're extremely excited about what's to come"
Read More »Blizzard CEO apologises for controversial Hearthstone ban but stops short at reversing its decision
"Blizzard had the opportunity to bring the world together in a tough Hearthstone esports moment a month ago, and we did not"
Read More »The Outer Worlds doesn’t have a colour-blind mode because Obsidian designed it ‘to be playable without colour information’
"Colour information is redundant with other indicators"
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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