"I couldn’t be more thrilled to be building a team to create new The Chinese Room games"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Hearthstone hits 100 million registered players milestone
"We’re humbled and grateful that so many players have chosen to join us in the Hearthstone Tavern!"
Read More »Tencent’s entire portfolio will feature player ID checks by the end of 2019
China's "healthy gaming" system hopes to reduce addiction and myopia
Read More »Old School RuneScape has become the top app in several countries within 24 hours of release
"There is a huge opportunity to bring a new business model to mobile with subscription-based gaming"
Read More »Red Dead Redemption 2 records biggest Week Two of any title this year
Football Manager 2019 makes first PC-only entry in physical Top 10 this year
Read More »Tech entrepreneur Tej Kohli invests €50 million to establish new European esports fund
"Esports is the most disruptive innovation in world sport and I am excited to be able to help it"
Read More »Fans call for the cancellation of Blizzard’s new mobile Diablo game
"I understand their feeling and wish we could share more about all the amazing things we're doing"
Read More »Toby Fox seeks to establish a team to help complete Deltarune
"I think the answer is that it's actually impossible to make this game"
Read More »Ubisoft is ‘adjusting art and visuals’ to get Rainbow Six Siege ready for Asian territories
Plans for a "single, global vision"
Read More »Sega sees profits fall despite a boost in software sales
Future plans will "capitalize on existing and new IPs"
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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