Concentrating on BELONG arenas for long-term growth
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Sadiq Khan strengthens London Games Festival funding, renews programme for 3 years
The £1.2m investment from the Mayor of London is due to generate over £35m for games businesses in the UK
Read More »Rainbow Six Siege director Remy: ‘I’d say we did almost open heart surgery on the game’
Ubisoft's Alexandre Remy reflects on Siege as it enters its third year of content
Read More »Sea of Thieves takes no.1 spot as four new games hit the Top Ten
Big sails for Rare's piratical adventure
Read More »Capcom partners with Entertainment One on Street Fighter TV series
This new TV series will be made by the team behind 2014’s successful web series Street Fighter: Assassin's Fist
Read More »Team17 prepares for £200m stock market float
The Times reports that Nottingham- and Wakefield-based company will announce float in the next few days
Read More »Making the clutch: how Rainbow Six Siege made good
Two years on, it's hard to deny Rainbow Six Siege is a live game success story
Read More »Xbox, Blizzard, Riot and more come together to form Fair Play Alliance to battle player toxicity
"We envision a world where games are free of harassment, discrimination, and abuse, and where players can express themselves through play."
Read More »The $199 Oculus Go is exactly what VR needs
Launched at GDC we go hands-on with the incredibly promising Oculus Go
Read More »Discoverability improvements are coming to Nintendo’s eShop
“Steps are being taken over the course of the year to improve the functionality in terms of discoverability and visibility”
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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