Gamescom 2018’s early bird registration just ended and organiser Koelnmesse reported a 13 per cent increase in exhibitor applications year-on-year, as well as a ten per cent increase in the amount of exhibition space booked. Companies from 40 countries have already registered, with 16 country pavilions already confirmed, which is also …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
What’s it like to start your career at Ubisoft? We talk to one of the company’s graduate recruits
Brian Evans moved straight from Abertay University to a production role at Ubisoft Reflections
Read More »Microsoft’s plans for new Cloud Gaming Division are somewhat nebulous
New division looks to be taking charge of Azure Cloud for gaming in the short-term with plans for a fully-streamed version of Xbox Game Pass in the future
Read More »Creative England: “There’s a real growth potential in more narrative forms of gaming”
We went to Manchester to talk to Creative England CEO Caroline Norbury about the organisation’s initiatives to help to grow emerging games businesses, what challenges lie on the way and why narrative matters more and more in games
Read More »Jack Tretton and Doug Kennedy launch indie investment fund Interactive Gaming Ventures
Interactive Gaming Ventures will work with two to three studios per year, investing between $1m and $5m per project
Read More »PUBG mobile soft launches in the West, with Canadian Play store launch
Small unit tactics
Read More »Curve and Gaumont team up for game based on Narcos TV show
Releasing on "all major formats" in Spring 2019
Read More »GDC: Graphine on working with Weta and Funcom and it’s new Granite SDK
Ahead of GDC we talk to Graphine's Clement Galiay about streamlining your workflow with Granite SDK 5.0
Read More »Twitch offering monthly free games to Prime subscribers
PlayStation Plus style service has impressive lineup for first two months
Read More »Canadian Rapper Drake teams up with Ninja on Fortnite stream, breaks Twitch’s concurrent viewer record
Ever since I left the Chug Jug you, got a reputation for yourself now
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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