Nintendo has revealed that mobile title Super Mario Run has now been downloaded 200m times. Of that total, 90 per cent have come from outside of the Japanese market. Run is initially free to download but then requires a purchase to unlock all but the earliest game content. And it …
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[Event news] Games Industry Specialist Stevie Ward Announced as Host for the Women in Games Awards
The MCV/Develop Women in Games Awards is thrilled to announce that games industry specialist and voi…
[Industry news] Acclaim Inc. and Antstream Partner
Acclaim Inc. and Antstream today announced that Ground Zero Hero, Acclaim Inc.'s brand-new modern re…
[Industry news] Mooncolony Brings in 10th Anniversary with Brand New Online Festival: MoonFest
Premium game art production studio Mooncolony turns ten years old on the 1st of September, and to ce…
[Event News] VIVA! Games Marketing Returns This November with a Day of Unfiltered Industry Insight
VIVA! Games Marketing is back this November, bringing together some of the games industry's leading …
[Industry News] 80% of Western game developers plan to launch title in China
New independent research commissioned by Rokky, the PC game distribution platform delivering publish…
Super Mario Odyssey sales hit 2m units
Nintendo has said that it estimates recent release Super Mario Odyssey has sold around 2m copies in its first two days on sale. That equates to a little more than one in every four Switch owners buying a copy. In the UK, Mario just missed out on the chart top …
Read More »Slingshot Esports to close doors today, lays off staff
Esports website Slingshot Esports is closing its doors today, ceasing operations after two years. CEO Joe Ragazzo posted a statement to the website on Monday, entitled“A letter to our readers.”In the post, Ragazzo mentions that Slingshot was unable to find the funding to continue to operate. Slingshot was well regarded …
Read More »CCP retreats from VR, cutting 100 jobs and closing two studios
Icelandic games giant CCP has called time on its big virtual reality adventure. CCP was one of the earliest and largest supporters of VR, but has now announced its intentions to quit the sector. The move comes at the cost of 100 jobs and two studios. Its Atalanta office is …
Read More »Sony’s gaming earnings up 35 per cent for 2017
The PlayStation 4 console has now shipped over 67 million units in total and Sony's gaming and network interests are showing growth
Read More »Get That Job: Code Manager
Code manager at nDreams, Triston Attridge talks about getting a job coding for the virtual reality studio
Read More »Riot to bump up EU LCS financial incentives in 2018, franchising planned for 2019
Riot Games is introducing a variety of financial changes to the EU LCS in 2018, while revealing that franchising for Europe is planned for 2019. In a blog post on their website, Riot have revealed that, although foundations for a better financial future are in place they’re a little way …
Read More »‘The future of PlayStation VR is extremely bright’ says PlayStation’s Ryan – But will PS VR showcase in Paris drive sales in Q4?
After its first year on the market PS VR stands at something of a crossroads as we approach the key retail quarter. Today at Paris Games Week it showcased a raft of titles for the device, undoubtedly to get the platform moving before the key sales season – waiting for …
Read More »Sony reveals new PlayLink title, Erica
A couple of months after Sony launched its first PlayLink titles, the platform holder just announced a new IP at Paris Games Week. Called Erica, it’s in development at London-based studio Flavourworks and is a live-action, narrative-driven experience in which players’ choices have a direct impact on the story. For …
Read More »CCP closes two studios as it shifts away from VR development
Studio in Atlanta, US, will close and Newcastle, UK, will be sold as the focus goes back to PC and mobile games
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[Industry news] ZBD Launches Complete Payments Stack Built for Games
ZBD, the money layer for games, today introduces a full platform of embedded financial infrastructure that powers the money lifecycle in games: money in, money through, and money out. The pioneering technology enables money to flow into games, move through them as users earn and transact, and be paid out to players and creators in exchange for the value they create, equipping ZBD to cater fully to PC and console titles following its extensive success in mobile games.
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[Industry News] 80% of Western game developers plan to launch title in China
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] The MCV/DEVELOP Women in Games Awards return this September – and nominations are open NOW!
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
Electric Square has been announced as the sponsor of the Outstanding Achievement Award category at …
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026
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[Event news] The MCV/DEVELOP Women in Games Awards return this September – and nominations are open NOW!
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact

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