Splash Damage has been building competitive games since before esports was even a term. The company was founded in 2001 by creators of several multiple mods, but really found success after releasing the freeware Wolfenstein: Enemy Territory (W:ET) in 2003. Since then, multiplayer has been the studios bread and butter. …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Charlie Hasdell joins PlayStack as Creative Director
Former Sony Interactive Entertainment creative driector to bring new direction to the UK Publisher
Read More »The Develop Post-Mortem: 10 Second Ninja
Dan Pearce of Four Circle Interactive talks to Sean Cleaver about career beginnings, dropping out of university, games that troll you and the history of 10 Second Nina and its sequel, 10 Second Ninja X
Read More »Splash Damage’s Neil Alphonso on what Dirty Bomb looks like a year from now
Speaking to Esports Pro at Gamescom, Dirty Bomb’s associate creative director Neil Alphonso said that this is currently a watershed moment for the competitive multiplayer shooter. So, what does Dirty Bomb look like a year from now? “A big thing for me is that players have different things to do.” …
Read More »GameMaker Studio 2 now available for macOS
The 2D game engine is now available on Mac with a Mac specific IDE
Read More »Sumo Digital: Graduates and Education
In this series of articles from Sumo Digital, the UK studio opens its doors to show us what they do and how you can get involved.
Read More »Koch Media and Codemasters extend publishing and distribution partnership
A year and a half after the beginning of their collaboration, distributor Koch Media and racing games developer and publisher Codemasters announced the renewal of their partnership. The new deal will see the collaboration carry on for another two years. The details of the agreement will remain the same: this …
Read More »FIFA 17 tops monthly UK console digital charts again
Another month, another No.1 for FIFA 17. Once again, EA’s football behemoth has topped the monthly console digital charts in the UK, generating 6.92m in revenue in July. Sales for the title were down 16 per cent month-on-month though, as other titles in the Top Ten grew. Rockstar’s Grand Theft …
Read More »GamesDoneQuick prepares impromptu charity stream for Hurricane Harvey
Charity livestreaming outfit GamesDoneQuick, a several day long stream of speedrunners that solicits donations, is planning an impromptu stream to raise money for Hurricane Harvey in Texas. GamesDoneQuick is best known for its twice yearly streams, AwesomeGamesDoneQuick (AGDQ) and SummerGamesDoneQuick (SGDQ), week long events that raise a bundle for charity. …
Read More »Coaching platform Gamer Sensei raises $4m in funding round
Esports coaching outfit Gamer Sensei has raised $4m in a new funding round. Gamer Sensei is a service that tries to link up coaches, often professional competitors, with players in a range of competitive games for one-on-one virtual lessons to help them improve. They now offer coaching in Overwatch, League …
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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