Facebook post says a "sound de-centralization' inititative has made his position redundant
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Over 50% of global digital console revenue to come from DLC and microtransactions in 2017 – SuperData
As publishers shift to a games-as-a-service business model, additional content should have a growing importance in digital console revenue in 2017, SuperData reports. The data firm expects worldwide digital console revenue to reach $7.8bn (6bn) in 2017, with $4bn (3.1bn) coming from additional content such as as DLC and microtransactions. …
Read More »Zynga and MGM’s Words with Friends TV show is the ‘correct route’ for strengthening brand loyalty
Earlier this week, Zynga announced it was teaming up with MGM Television to create a new TV show based on the popular mobile hit Words with Friends. That might sound like a slightly strange concept for a TV show, but MIDiA Research’s Karol Severin has told MCV this is the …
Read More »Gamescom to grow 20% in 2017
In just a few weeks time, hundreds of exhibitors will be arriving at Cologne’s Koelnmesse for this year’s Gamescom, making the world’s largest gaming event the biggest and best yet. With over 900 expected exhibitors, Gamescom 2017 is estimated to grow by approximately 20 per cent year-on-year, making it another …
Read More »Switch drives US hardware spending, but gold PS4 still best-selling console in June – NPD
Total video game spending in the US in June 2017 rose seven per cent year-on-year to $765m, according to the latest data from NPD, with accessories being the only category to show a decline. Hardware spending showed the highest amount of growth, rising 27 per cent compared to June 2016 …
Read More »Dear Esther Live goes on tour around the UK
The concert showcasing the game from The Chinese Room and the live score from Jessica Curry will go around the country over 2017/18
Read More »Tetsuya Mizuguchi: Synaesthesia
As game technology advances we are experiencing a merging of the senses. Jem Alexander talks to legendary developer Tetsuya Mizuguchi about the integration of music in games and how that will evolve with VR
Read More »$250,000 H1Z1 tournaments to take place at Dreamhack Atlanta this weekend
Daybreak Games’ H1Z1 Elite Series is kicking off this weekend, with Dreamhack Atlanta playing host to two H1Z1: King of the Kill tournaments, with a collective prize pool of $250,000. There are two tournaments, one for five person groups and one for solo players. It’s planned as the first stop …
Read More »Alibaba reveal they lost “about 60 to 70 per cent” of $20m WESG investment
Chinese ecommerce outfit Alibaba have revealed that they lost "60 to 70 per cent" of their $20m investment in the World Electronic Sports Games (WESG). This comes via an interview with the South China Morning Post, a newspaper that Ali Baba owns, and was picked up by the smart crowd …
Read More »FACEIT’s Michele Attisani on facing up to UK esports
Michele Attisani co-founded competitive games outfit Faceit in 2012, but before that he’d been gaming competitively for 15 years, supporting the habit with a career working with various Fortune 500 companies and several tech start-ups. Attisani is, as a result, ideally positioned to talk about the state of the UK …
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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