Keeping mobile users engaged with new apps and games is a tricky business, butrowth marketing platform Iterable has released a new report analysing how game publishers can do just that – which is important, considering 62 per cent of smartphone owners are now installing a game within a week of …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Supermassive hires Sega’s Jim Woods
Until Dawn creator Supermassive Games has appointed industry veteran Jim Woods as executive producer. Joining from Sega Europe, where he was director of development services, Woods has been working in the industry since the late 80s in various senior management roles for the likes of DMA Design or Codemasters. His …
Read More »China now makes up 20% of Kalypso’s digital PC sales
Kalypso Media has reported significant growth in its Asian and Russian operations, with China now forming 20 per cent of the publisher’s overall digital PC sales. That’s an increase of 19 per cent year-on-year. The publisher has also seen promising pre-sale figures for several of its upcoming titles in China …
Read More »Ubisoft Q1 sales up 45.2% YOY thanks to strong back catalogue performance
Ubisoft has announced its Q1 sales report for fiscal year 2017-18. Sales were up 45.2 per cent year-on-year between April and June 30th, amounting to €202.1m. That’s just over €30m more than expectations. Of that €202.1m, 94.3 per cent came from back catalogue sales, which equated to €190.4m. A lot …
Read More »Former Sega director of development services, Jim Woods, joins Supermassive Games
The games industry vetran joins as an executive producer at the studio
Read More »Bioware general manager Aaryn Flynn steps down, as Casey Hudson comes in
Hudson returns to Bioware to continue work on Anthem
Read More »OGN APEX reveals 16 Overwatch teams that’ll be competing in season 4
OGN Apex Season 4 has finalised the 16 teams that’ll be competing, a week or so before the Season 3 championship is decided on July 29. The final teams were decided with the conclusion of the OGN Apex Challengers League, with Luxury Watch Red, GC Busan, NC Foxes, ROX Orcas, …
Read More »Mobile developer Next Games acquires Lume Games
The Walking Dead and Blade Runner 2049 game developer seeks to strengthen its talent with the mixed reality specalists
Read More »Leap Motion raises $50million investment for hand racking tech
Series C funding for the VR/AR tech company with J.P. Morgan staff joining the board
Read More »ESL UK: Local competition, global connections
The ESL is among the longest-running esports organisations in the world. We talk to its UK chief, James Dean, about its operations in the UK and the opportunities for publishers The ESL has been around for 17 years, making it something of the old man of esports. It’s been highly …
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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