The game maker and code teaching tool will also feature USB support
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Allegorithmic announce winners of Substance Source MAT competition
The texture authoring software company allow entrants to give their take on the 'MAT' mascot
Read More »OPINION: Hi-Rez Studios on why streaming is the best way to engage with your audience
To me, what matters most has always been to make people happy; it was one the main reasons that drove me to work in the video games industry. As a child, I was passionate about video games, and I really wanted to be involved and to be able to share …
Read More »Fuze is bringing programming tool Code Studio to Switch
A lot of effort has been put into encouraging kids to code, and utilising the Nintendo Switch for the job seems like a very smart move. That’s exactly what Fuze intends to do with the confirmation that its Code Studio software will receive a release on Nintendo’s new console in …
Read More »Mike Morhaime a ‘huge’ Starcraft 2 fan, says Blizzard esports ‘are going to continue growing’
In an interview with Esports Pro, Blizzard CEO Mike Morhaime has said that the company believe that “esports is going to continue growing.” Morhaime has also said that he ‘loves esports’, and although he watches many of the big events for Blizzard’s titles, he’s still a “huge” Starcraft 2 fan. …
Read More »TopWare insists Two World II is not pay-to-play
Publisher TopWare has responded to the criticisms levelled at recent changes to seven year old RPG Two Worlds II. It was revealed yesterday that the Steam version of the game has seen the introduction of a microtransaction store that offers players the option of buying items that expedite progress. However, …
Read More »Reaching out – We Are Reach on Twitch vs YouTube and why more publishers should have official VOD channels
When Twitch announced in March it was going to sell games and give creators and developers the chance to earn a cut of each sale, the industry wasn’t sure what to make of it – though a potential competitor for Steam looked to be a major positive. While the platform …
Read More »HTC expands Vive availability in the US
Consumers are now able to buy the HTV Vive at more US retailers than ever before. The company has announced a large online retail expansion” that sees the virtual reality hardware become available from BestBuy.com, Walmart.com, Jet.com and B&H. These retailers mark a massive expansion of our online retail presence …
Read More »SK Gaming win Dreamhack Open to kick off summer campaign
SK Gaming has lifted the trophy on the CS:GO Dreamhack Summer tournament, beating out home team Fnatic in a tense 2-1 victory. It’s a good start to a summer campaign that’s going to see SK competing at the ECS Season 3 finals next week and the Krakow Major a month …
Read More »PS4 overtakes Switch in monthly US sales race
After two successive months as the best selling console hardware in the US, Nintendo Switch has slipped back behind the PS4. NPD hasn’t released any numbers, so we don’t know by how much Switch sales fell or PS4 grew. By the same token, the Switch stock situation seemingly remains a …
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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