In this in-depth interview Nokia's third party publishing boss Gregg Sauter and SDK product manager Peter Nielsen take Develop behind the scenes on the new N-Gage games platform…
Read More »[From the Industry] All winners of the German Computer Game Awards 2024
It was a good night for Everspace 2! …
It’s time to vote for the winners of this year’s MCV/DEVELOP Awards!
Games can only get better? Let's take back controller? Ok, so not the best election slogans, but don…
Games Growth Summit 2024: Navigating Transition in the Gaming Industry
The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting m…
The shortlist for the 2024 MCV/DEVELOP Awards!
After carefully considering the many hundreds of nominations, we have a shortlist! Voting on the win…
[From the Industry] Dicefolk Brings Deckbuilding & Monster-Collecting to Switch
Dicefolk to Bring Deckbuilding and Die-licious Monster-Collecting Gameplay to Nintendo Switch Later …
In Conversation: Telltale’s Dan Connors
DEVELOP ONLINE EXTRA: An extended Q&A with Telltale's Dan Connors, following on from our coverage of the Sam and Max production team in Develop 70.
Read More »Rockstar signs up NaturalMotion for next-gen projects
Euphoria, the animation engine produced by Oxford-based NaturalMotion, has been licensed by Grand Theft Auto creator and publisher Rockstar Games for use in its next-gen games.
Read More »Acclaim and David Perry reveal user-made MMO
Acclaim has thrown the wraps of its latest David Perry-produced MMO revealing that development of the game will be influenced by direct contributions from its player community.
Read More »SCi swoops for Rockpool
Publisher SCi continues to bolster its development resources, having just acquired British casual and mobile games developer Rockpool games.
Read More »Climax closes Santa Monica office?
The reformation of Climax continues – according to Develop's sources the firm's Santa Monica development office in the US has today been closed, which leaves the company with two UK studios.
Read More »Expanded Dare to be Digital 2007 calls for entries
The University of Abertay's popular computer games design competition for students, Dare to be Digital, has launched for an eighth year with a significantly expanded schedule and a call for entries.
Read More »Babel adding 350 staff to Montréal team
Just days after Eidos announced plans to open a studio in Montréal, and a week after Ubisoft said it would grow its own team in the city, QA specialist Babel Media has confirmed plans to grow its own Quebec base to 500 staff.
Read More »Circle closed?
Its senior management is currently denying it, but reports on the web today say that Circle Studio, opened by former Core founders Jeremy and Adrian Heath-Smith, has closed.
Read More »Activision set to buy DemonWare
Reports emerging from the Irish press are claiming that US publisher Activision is on the verge of acquiring Dublin-based middleware firm DemonWare.
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Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
Renaissance PR was acquired by 1SP Agency last week. We checked in with both companies to ask some questions about the acquisition, and what it’ll mean for them going forward
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Final Boss: Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Classyk Games on Liberation, and bringing the flavour of classic British sci-fi to indie space games
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Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Levelling Up – Newfangled Games’ Henry Hoffman
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Rising Star – Stuart Pentelow, programmer at d3t