Production targets for the Switch have reportedly been doubled thanks to strong demand for the machine. The Wall Street Journal reports that Nintendo has doubled the number of Switch consoles it intends to manufacture in 2017 from 8m to 16m. This is due to higher than expected demand. Nintendo now …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Exclusive: PlayStation Access to depart Yogscast
The team behind PlayStation Access, PlayStation UK’s award-winning YouTube channel, is to leave its current home at The Yogscast to form a new video-focused creative agency called We Are Reach, MCV can reveal. PlayStation Access will continue to be the team’s main focus at We Are Reach, but the move …
Read More »Horizon Zero Dawn hits 2.6m global sales
Sony has confirmed that its PS4 exclusive Horizon Zero Dawn has already surpassed 2.6m sales worldwide after just two weeks on shop shelves. This makes it the best-selling new first party IP launch on the PS4 to date and developer Guerrilla Games’ biggest ever debut. "We knew Horizon Zero Dawn …
Read More »IHS: World console market down in 2016 but PS4 claims 51% share over Xbox One’s 26%
The UK games industry may be worth a record-breaking 4.33bn according to Ukie’s annual industry valuation this morning, but a new report from IHS Markit paints a slightly gloomier picture for the worldwide console market. The worldwide console market shrunk by 2.5 per cent in 2016, contracting to a consumer …
Read More »Cloud collaboration app Favro to spin out into own company
Favro and Hansoft split, but they're still friends
Read More »GAME to become official games partner of BAFTA
GAME has announced it’s to become an official games partner of the British Academy of Film and Television Arts. The partnership will see GAME support BAFTA’s upcoming Games Awards evening, which is due to be held on April 6th at Tobacco Dock during the London Games Festival, as well as …
Read More »Ghost Recon Wildlands claims Japanese No.1, while Switch sales fall 81%
Ubisoft’s Ghost Recon Wildlands has displaced The Legend of Zelda: Breath of the Wild in the Japanese Top Ten to claim last week’s No.1 spot, according to the latest data from Famitsu. Ubisoft’s open world title sold 94,017 copies in its first week on shelves, while Breath of the Wild …
Read More »THQ Nordic and Wired Productions sign retail agreement for Victor Vran:Overkill Edition and The Town of Light
THQ Nordic and Wired Productions have announced a retail partnership for two upcoming titles: Heamimont Games’ action RPG Victor Vran: Overkill Edition and LKA’s first-person psychological thriller The Town of Light. Both titles will feature numerous enhancements over their digital PC counterparts, and the partnership will also see both titles …
Read More »UK games industry makes £4.33bn in 2016
UKIE announce the figure. Our sister site MCV has the analysis
Read More »Analysis: the driving forces behind the UK’s 4.33bn games industry
Read the headlines at the end of 2016, MCV’s included, and you might think the games industry was having a tough time of it. A number of high-profile releases struggled at retail and then Black Friday swept in and prices tumbled just weeks after release. It didn’t look pretty, but …
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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