Rocket League developer Psyonix has announced that it plans to invest over $2.5 million into its eSports programs this year. The blog post in which the studio detailed its plans for this year revealed that the company will be supporting all levels of competition with the funds. Over one million …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Former Sony London Studio head David Ranyard forms new VR studio
Former Sony London Studio head David Ranyard has formed a new, independent VR studio, Dream Reality Interactive.Based in Farringdon, London, the studio will focus on the development of virtual reality games and experiences. Ranyard, who has previously worked on titles including Singstar, Wonderbook: Book of Spells and VR Worlds for …
Read More »Time Warner video game revenue ‘flat’ for 2016
Time Warner has released its Q4 financial earnings for the full year ended December 31st 2016. While the company’s overall revenue increased 4 per cent to $29.3bn, its video game revenue was "essentially flat", hitting $13bn. Theatrical and television revenues were higher this year, says Time Warner, but this figure …
Read More »E3 opens it’s doors to the public for the first time
15,000 tickets will go on sale to members of the public
Read More »E3 to open its doors to the public for the first time ever
E3 is to open its doors to the public for the first time in its 22-year history, event organisers the Entertainment Software Association (ESA) announced today. 15,000 tickets will be available for the event, with tickets going on sale on Monday February 13th. Tickets will be priced at $250, but …
Read More »Sony alumni form VR studio Dream Reality Interactive
Several key members of VR Worlds development band together to form new VR studio
Read More »Graduating to games
For graduates, the path into the games industry is a winding one. Jem Alexander seeks advice for students eager to find their fortune developing video games.
Read More »Milwaukee bans geotagging AR locations in county parks without a permit
Thousands of dollars worth of damage caused in Milkwaukee's Lake Park blamed on Pokémon Go
Read More »Faker streams on Twitch and breaks records instantly
League of Legends world champion Lee "Faker" Sang-hyeok took to Twitch to stream this week, after SK Telecom’s exclusive streaming deal expired, and broke records almost instantly. More than 245,000 concurrent viewers tuned in to watch the best player of all time, which meant that on his first Twitch stream …
Read More »DreamHack Masters returns to Malmo later this year
While the DreamHack Masters Las Vegas CS:GO event is just weeks away the company has already confirmed that the DreamHack Masters event will be returning to Malmo later this year. The event, which was first held in 2016, will return to the Malmö Arena between August 30th and September 3rd. …
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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