MetaWorld puts players in 10,000 square miles of persistent world
Read More »
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Unity reports shows BRIC’s mobile domination
Brazil, Russia, India and China account for 41 per cent of the world’s mobile installs in Q2 2016
Read More »OPINION: Pokémon Go is no Nintendo game, but it proves its smartphone strategy right
It’s actually a little unfair to discuss Pokmon in relation to Nintendo’s fortunes. For starters, it’s The Pokmon Company – not Nintendo – that operates the brand, while the independent studio Game Freak is the series’ primary developer. Pokmon Go isn’t some triumphant return for the franchise, either. Because it …
Read More »Compulsion: We Happy Few ‘is not like BioShock’
The developer of We Happy Few is desperate to distance its game from BioShock. The title has drawn comparisons with 2K Games’ hit franchise due to its eerie dystopian setting and similar art style. We Happy Few was shown off during Xbox’s E3 press briefing and became one of the …
Read More »AppGameKit Education Bundle helps teachers create coding classes
Educational materials pack and instructional guide now available for free
Read More »Capcom: ‘We should have better communicated what Street Fighter V was going to be’
Publisher Capcom has admitted it had failed to properly inform consumers exactly what they were getting with Street Fighter V. The firm says it has learned from its mistakes, and is now committed to making the fighting game the best in the series. Street Fighter V launched in February, but …
Read More »Playing to Learn: Wibbu’s journey from a frozen flat in the Cotswolds to a thriving edu-games studio
Co-founder Liam McGinley tells Develop about what we can expect from the studio's increasing ambitions, which is currently looking to hire
Read More »Kickstarter games boss bullish despite ‘wobbly year’
The numbers may be down by more than 50 per cent, but Kickstarter games boss Luke Crane is positive about the performance of the crowd-funding platform. The figures – released by Ico Partners – show that just $8.2m was generated on Kickstarter during the first half of 2016, a significant …
Read More »Unity Focus: Brainhold’s Odyssey
Argentinian micro-studio Brainhold hopes to bring the striking visuals, quirky soundscapes and emotional punch of kids’ cartoons and Japanese animation to its debut 2.5D platformer. In their first-ever interview, Martin Ayguavella, Diego Sarmentero and Mauricio Dal Fabbro chart the vivid world of Rex Odyssey
Read More »Fabric Engine 2.3’s ‘Blocks’ opens code to non-technical devs
New feature aims to make complicated presets more accessible to other members of the team
Read More »-
[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
Read More » -
[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
-
[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
-
[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
-
[Guest Post] GTA VI : The Tipping Point For A New Normal
-
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
Read More » -
Finalists announced for the Women In Games Awards 2026
-
[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
-
[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
-
[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
![asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice](https://mcvuk.com/wp-content/uploads/asd-2-110x75.jpg)
![dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse](https://mcvuk.com/wp-content/uploads/dfgdgdg-110x75.png)
![1662974279280 Copy [Guest post] Keep Game Concept Motion Separate from Gameplay Footage](https://mcvuk.com/wp-content/uploads/1662974279280-Copy-110x75.jpeg)
![ULTIMATE EDITION 02 [Guest Post] GTA VI : The Tipping Point For A New Normal](https://mcvuk.com/wp-content/uploads/ULTIMATE_EDITION_02-110x75.jpg)

![Screenshot 2026 07 28 120612 [Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/Screenshot-2026-07-28-120612-110x75.jpg)
![SB SiteHeader 1 [Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards](https://mcvuk.com/wp-content/uploads/SB_SiteHeader-1-110x75.jpg)
![fenfen [Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/fenfen-110x75.jpg)