Imagine a game in which your character doesn’t even know how to breathe by himself. He doesn’t know how to stand, walk, put on pants, brush his teeth or even blink. Well, meet Sam, the hero of Perfectly Paranormal’s Manual Samuel. After being hit – and killed – by a …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
The Foundry releases free version of 3D texture painting tool MARI
Non-commercial client follows launch of compositing, editorial and finishing software NUKE for free
Read More »Animal Crossing and Fire Emblem will be free-to-play on smartphone
Nintendo has confirmed that its next two smartphone titles will be free-to-play. Smartphone outings for Animal Crossing and Fire Emblem were confirmed last month. Now Wall Street Journal reports that both DeNA chief executive Isao Moriyasu and a Nintendo spokesperson have confirmed that both will be free to download. Nintendo’s …
Read More »A crash course in the car physics of Carmageddon: Max Damage
Stainless Games’ Carmageddon returns next month with a new console title that promises the most impressive vehicular destruction since the car combat series debuted almost two decades ago. James Batchelor straps in to find out how the game’s steel-shredding effects were accomplished
Read More »‘Multiple buyers’ reportedly wanted to purchase Lionhead – but Microsoft wouldn’t let Fable go
’90 per cent’ of interested parties walked away when Microsoft refused to sell Fable IP, sources claim
Read More »Stellaris breaks Paradox revenue record with 200,000 day one sales
Space strategy title Stellaris has been an instant hit for publisher Paradox Interactive. The game has in its first 24 hours on sale sold over 200,000 units. That’s actually slightly short of the 250k copies sold by Paradox’s former release Cities: Skylines, but Stellaris’ higher price means that it represents …
Read More »‘Writers make sure things explode when they need to’: The importance of narrative in games
Development often sacrifices narrative strength at the altar of technical achievement, leaving titles with clichéd plots and lifeless dialogue in favour of visual panache and mechanical complexity. Writer Steven-Elliot Altman reveals how studios can give games a story worth telling once again
Read More »Star Wars: Battlefront 2 due in 2017, Visceral’s Star Wars game in 2018
EA has said that a sequel to Star Wars: Battlefront will be released in 2017. Its enthusiasm is undoubtedly buoyed by the success of the first game, which in EA’s last financial year (ending March 31st) saw 14m copies shipped. That’s well ahead of the 13m EA forecast back in …
Read More »Universal Windows Platform unlocks framerate for PC devs
Support for AMD Freesync and Nvidia G-Sync also added
Read More »Discover 18 code samples for the Internet of Things
Intel Developer Blog: How the firm is making it easier for developers to build projects around a wider range of devices
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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