Nearly 300 staff laid off at creator of toy-to-life series, with Disney Interactive to no longer self-publish games
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Disney gives up on console games as it ends Infinity range
It may be the biggest name in movies, but Disney’s failure in video games is now complete. Despite some initial video game investment back in 2007/2008 (resulting in the poor selling Turok and Split/Second), Disney has struggled to match the success of rival Warner Bros. It cancelled most of its …
Read More »Framerate fixes roll out for Windows 10 UWP
Microsoft has at last added some key framerate functionality to Universal Windows Platform games on Windows 10. UWP has come under intense fire for a host of missing functionality in games supplied via the Windows Store. The company had previously promised to work to narrow the gap between these titles …
Read More »Analysis: How advertisers can make the most of the digital games revolution
Generation Media’s digital media executive Sam Clutterbucklooks at what advertisers need to be aware of within the digital games space Britain is a nation of gamers. In the youth space, over 50 per cent of kids aged seven to 14 regularly play games (Youth TGI, 2016). The digital revolution has …
Read More »Blizzard on community management: ‘We have to listen to many, many voices’
World of Warcraft developer explains the complexities of appeasing a massive audience
Read More »Enemy owner Clerkie on turning down $1M offer for LCS spot: "Everybody around me thinks I’m crazy. Looking back, I might even think I was crazy."
DremHack Austin was a busy yet probably satisfying weekend for Dan Clerkie” Clerke. He’s still the owner of Enemy, an organization with Smite, Dota 2 and Super Smash Bros teams (though they’ve also dabbled with League of Legends and Counter-Strike in the past). But Clerkie was watching as his other …
Read More »Three ways eSports can become an even bigger business
Video game tournaments are a $500-million global business, but they have a long way to go before they can justify the big investments game-makers, team owners and others are making in them. That’s because it’s not yet clear how video game competitions, known as eSports, will take shape compared to …
Read More »Life After eSports: What Happens when an eSports Player Retires?
Let’s see a show of hands: how many of you wanted to play video games professionally when you were young? I can’t actually see you raising your hands, but I’m betting there’s a lot of you. Many have gone on to play games professionally as the field has become more …
Read More »The battle for Mount Olympus: Armada’s hold on the throne of the five gods
These days, Adam "Armada" Lindgren is constantly locked in a non-stop, back-and-forth battle for the most important title in professional Super Smash Bros. Melee. Every tournament he attends, the pressure is on him to beat every other top player in attendance and keep his crown. Armada is the best Melee …
Read More »Massan and the Viewbotting Witch Hunt
Harry ”MaSsan” Cheong’s split from Cloud9 is only the latest development in the Hearthstone streamer’s saga of Twitch bans and viewbotting allegations. Twitch and C9 have been tight-lipped throughout the drama, while Reddit sleuths and competing streamers have fed a frenzy of accusations and speculation. In the faint hope of …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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