A key challenge posed by VR for game developers – and for testing labs – is ensuring that ‘presence’ is delivered for the end user. And of course, ensuring health and safety issues are addressed. Julian Mower, head of Testronic’s new VR Testing Lab offers his thoughts
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[Event news] Games Industry Specialist Stevie Ward Announced as Host for the Women in Games Awards
The MCV/Develop Women in Games Awards is thrilled to announce that games industry specialist and voi…
[Industry news] Acclaim Inc. and Antstream Partner
Acclaim Inc. and Antstream today announced that Ground Zero Hero, Acclaim Inc.'s brand-new modern re…
[Industry news] Mooncolony Brings in 10th Anniversary with Brand New Online Festival: MoonFest
Premium game art production studio Mooncolony turns ten years old on the 1st of September, and to ce…
[Event News] VIVA! Games Marketing Returns This November with a Day of Unfiltered Industry Insight
VIVA! Games Marketing is back this November, bringing together some of the games industry's leading …
[Industry News] 80% of Western game developers plan to launch title in China
New independent research commissioned by Rokky, the PC game distribution platform delivering publish…
Suda 51’s Let It Die is still alive
Nearly two years on from the last we heard of it, Grasshopper Manufacture has confirmed that PS4 exclusive Let It Die is still in development. The free-to-play title, which will be funded by microtransactions, is on track for a release in 2016. Players will compete against AI opponents whose behaviour …
Read More »Oculus Rift customers see pre-orders pushed back as far as August
The troubled launch of the Oculus Rift VR headset shows no sign of improving. Polygon reports that a number of customers have now been informed that their pre-orders have been pushed back significantly, in some cases to as far away as June – that’s three months after the headset’s official …
Read More »Margin Makers: Guide to Dark Souls merchandise
Dark Souls III hits shelves today for PlayStation 4, Xbox One and PC. It is surrounded by a fair amount of hype, expectation and related merchandise, including a 300 Prestige Edition and much more affordable products such as mugs and comic books. These items should be popular as the Dark …
Read More »Interview: What to expect from Gamescom 2016
Following a record-breaking Gamescom 2015, MCV speaks to the event’s project manager Tim Endres about what we can expect from this year’s Cologne-based trade show. This is the eighth Gamescom. How would you evaluate the show’s performance so far?Gamescom is a real success story. Since taking place in Cologne in …
Read More »Climax Studios opens New Zealand studio
New outfit will focus on augmented reality projects
Read More »How Portal and Unreal Tournament solved VR’s movement problem
HTC Vive launch title Budget Cuts is one of virtual reality’s most versatile experiences yet, requiring players to shoot, throw, duck and crawl in order to sneak past an army of murderous robots. Develop caught up with Neat Corp’s Joachim Holmér to ask why he threw virtual knives at a wall for a day and find out why stealth is the perfect fit for VR
Read More »The number of games released on Steam doubled in 2015
A new survey has fortified the perception of a growing saturation of games on Steam. According to EEDAR, nearly 3,500 retail and digital titles came to Steam in 2015 – more than twice the 1,500 launched in 2014. This was itself nearly triple the roughly 500 titles released in 2013, …
Read More »Oculus Rift data sharing policies challenged by US senator
A US senator has issued an open letter to Oculus over concerns over the information it is collecting about its users. The concerns were first outlined by UploadVR. It noted that all Oculus games must be loaded via the company’s own software, and that in turn is linked to a …
Read More »Stealing the Limelight: How to get noticed on mobile
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[Industry news] ZBD Launches Complete Payments Stack Built for Games
ZBD, the money layer for games, today introduces a full platform of embedded financial infrastructure that powers the money lifecycle in games: money in, money through, and money out. The pioneering technology enables money to flow into games, move through them as users earn and transact, and be paid out to players and creators in exchange for the value they create, equipping ZBD to cater fully to PC and console titles following its extensive success in mobile games.
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[Industry News] 80% of Western game developers plan to launch title in China
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] The MCV/DEVELOP Women in Games Awards return this September – and nominations are open NOW!
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
Electric Square has been announced as the sponsor of the Outstanding Achievement Award category at …
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026
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[Event news] The MCV/DEVELOP Women in Games Awards return this September – and nominations are open NOW!
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact

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