Veterangames developer John Romero has said clones of popular indie hits are hindering the rise of new genres that could expand the games industry. Using one of his personal favourites – smash hit construction title Minecraft – as an example, the id Software co-founder and designer of Doom said copycats …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
MCV @ GAMESCOM: Ubisoft vows to improve its PC games
Assassin’s Creed publisher Ubisoft says it is making strides in its attempts to win over dissatisfied PC gamers. The firm has come under fire from PC fans in the past for its DRM system and for releasing PC SKUs of games long after their console counterparts. But European bossAlain Corre …
Read More »MCV @ GAMESCOM: ‘Players didn’t understand Destiny until they played the beta,’ says Bungie
Gamerscould not grasp what MMO FPS title Destiny was about prior to its beta. That’s according to the title’s director of production, Jonty Barnes, who told MCV @ Gamescom that this was due to the sheer volumeof content – while players were familiar with individual aspects of the game, as …
Read More »PC version of PES 2015 not the same as PS4 and Xbox One
It sounds as if the PC version of PES 2015 won’t be the same beast as the PS4 and Xbox One game. PC users: same modes and gameplay as PS4/Xbox One. Better visuals than PS3/Xbox 360. A hybrid really,” PES European brand manager Adam Bhatti said on Twitter. Focus was …
Read More »MCV @ GAMESCOM PREVIEW: Dead Island 2
TheCity of Angels becomes the City of the Dead in the next game in Deep Silver’s open-world zombie-bashing RPG series, Dead Island. Dead Island 2 will continue the main storyline told in Dead Island, follow-up Dead Island: Riptide and cartoony spin-off sequel Escape Dead Island (set for release in November). …
Read More »MCV @ GAMESCOM: PS4 goes beyond the core as sales fly past 10 million
TheCEO of PlayStation says the console games industry must go beyond the core gamer if it wants to see the sort of numbers reached by PS2 and Wii again. Speaking to MCV @ Gamescom after the reveal that PS4 sales had shot past 10m units in nine months, Andrew House …
Read More »So we’ll see The Last Guardian at TGS, right?
The Last Guardian was no-where to be seen at Gamescom this week. So a showing at The Tokyo Game Show next month is a given, surely? Nope. Of course not. Sony’s been looking for the right time” to re-announce the missing in action PS3/PS4/PS5 game for very nearly a year …
Read More »Ubisoft assures fans over Assassin’s Creed: Unity microtransactions
The ability to pay cash for upgrades and unlocks in Assassin’s Creed: Unity will not alter the core experience, Ubisoft has vowed. The full extent of the game’s microtransactions has not yet been revealed, but OXM reports that players will be able to pay real money to ‘hack’ items and …
Read More »Phil Spencer: Frame rate more important than resolution
'1080p isn't some mythical, perfect resolution,' says Xbox boss
Read More »MCV @ GAMESCOM INSIGHT: Graphine on its new Granite SDK
Aljosha Demeulemeester, CEO of middleware specialists Graphine Software, tells MCV @ Gamescom about the firm’s new Granite SDK. What have you brought to Gamescom this year? We’re showing off thelatest iteration (2.3) ofthe Granite SDK: our fine- grained texture streaming and texture compression middleware that allows our partners to use …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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