Hideo Kojima has show off nearly 20 minutes of in-game Metal Gear Solid 5: The Phantom pain gameplay. Although it’s the same mission that was shown off at E3, it’s approached in a completely different way – including strategic horse shitting. Also note how due to the fact that the …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Six steps to making a successful simulation game
Using the Train Simulator series as a case study, Dovetail’s Rob O’Farrell details how to make a simulator
Read More »‘Frame rate is more important than resolution’, says Xbox boss Spencer
The boss of Xbox has argued that people shouldn’t get too hung up on game resolutions. Although this is of course no surprise coming from a platform holder whose flagship machine has struggled to hit 1080p, Phil Spencer rightly told CVG that a smooth and stable frame rate is far …
Read More »GAME shares surge following 30% sales jump
Markets may regard retail flotations as a risk, but GAME’s early success on the stock exchange prove that they can prove very successful GAME Digital has reported a sales increase of 30 per cent for the year ending July 26th, which includes the period following its flotation in June. Throughout …
Read More »The second MCV @ Gamescom magazine available now for free
Our second daily Gamescom magazine hits the show floor today, but you can read it right now in your browser or on your iPad for free. MCV @ Gamescom issue 2 features an interview with Sony boss Andrew House, who discusses the future potential of PS4 now it has sailed …
Read More »Might and Magic Heroes VII heading to PC next year
Might and Magic Heroes VII is in the works for a 2015 release, Ubisoft has announced. The latest installment in the long-running turn-based strategy franchise will launch on Windows PC sometime next year, and is in development at Limbic Entertainment. Might and Magic Heroes VII will have players down exploring …
Read More »Street Fighter Monopoly Collector’s Edition arrives
A new special edition Street Fighter-themed Monopoly set is available now from retailer Funstock. The Street Fighter Monopoly Board Game – Official Collector’s Limited Edition is in stock and available to order now from the UK games store for 29.99. This isn’t the first Monopoly board to bear the Street …
Read More »Payday developer Overkill working on new Walking Dead game
A new Walking Dead game is in development by Payday studio Overkill, franchise creator Robert Kirkman has announced. Kirkman published an announcement post on the Payday 2 Steam community page, expressing his excitement over the collaboration. "I’m a huge fan of what Overkill and Starbreeze have been able to do …
Read More »Metal Gear Solid V is coming to PC
Metal Gear Solid V: Ground Zeroes and The Phantom Pain are headed to Steam. Series creator Hideo Kojima revealed this at a Metal Gear Solid V: The Phantom Pain Gamescom preview event in Cologne hosted by Spike TV’s Geoff Keighley. This is fairly big news for PC Metal Gear fans. …
Read More »MCV @ GAMESCOM INSIGHT: Pole to Win’s Matthew Finitz on automation in QA
Is automation the solution to all QA challenges? Matthew Finitz, Pole to Win’s director of quality engineering discusses There’sa buzzword I’ve heard more in the industry lately and it makes me smile and frown at the same time. During my conversations with several QA managers, I keep hearing ‘test automation’. …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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