Telltale’s The Wolf Among Us is finally getting a second season in the second half of 2018, but according to head of creative communications Job Stauffer, the title might have never seen the light of day had it not been for a last ditch attempt from the development team to …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
FaZe Clan cruise to CS:GO ESL One New York victory and $125,000
FaZe Clan has won their second CS:GO championship title of 2017, taking the win at ESL One New York with a 3-0 sweep over Team Liquid. FaZe took the best-of-five in just three maps, earning themselves $125,000 as they won out on Inferno, Overpass and Mirage. FaZe opened up by …
Read More »NBA 2K18 pips PES 2018 to No.2 – while Destiny 2 remains in top spot
Skipping the top spot for a minute, there was an incredibly close battle for second place this week between two key sports titles, both eager to make a mark before FIFA 18 launches next week. And it was NBA 2K18 that just edged out Pro Evolution Soccer 2018. That’s impressive …
Read More »Final Fantasy XV hits 6.5m units
Final Fantasy XV has now sold over 6.5m units, according to the game’s director Hajime Tabata. Tabata revealed the figure during an interview with Gamespot over PAX 2017. "From a business standpoint, we’ve achieved over 6.5m units," he said. "The fact that we’re still going to be putting out content …
Read More »Nintendo’s US TV ad spend was higher than PlayStation and Xbox in August
Nintendo spent the most amount of money on US gaming industry TV ad spend in August, according to new figures from real-time TV ad measurement company iSpot.tv (via GamesBeat), spending an estimated $4.5m. The platform holder aired 14 adverts over 1,600 times, collecting around 230.6m impressions. The biggest ad was …
Read More »[Updated] Nintendo Switch emulation capability revealed with NES Golf
Story from Nintendo Everything reveals that the game is in the Switch Firmware with Joy-Con Support.
Read More »Bungie address ‘hate symbol’ vetting process
The Destiny 2 developer answer the questions everyone's asking via it's blog - how did this happen?
Read More »Interview: F1 2017 creative director Lee Mather
Formula One as a sport has evolved tremendously over the last four years. Coincidentally, so has video games development. Sean Cleaver sat down with F1 2017's creative director Lee Mather, to discuss how Codemasters have coped with changes in this generation and the process behind improving the Forumla One game franchise
Read More »Peter Hawley joins Telltale as new CEO
The former Zynga executive succeeds co-founder Dan Connors
Read More »Amazon takes Sin City, with $80,000 Mobile Masters Las Vegas tournament taking place in October
Amazon have announced the Mobile Masters Las Vegas (MMLV) tournament, bringing mobile competition to the Millennial Esports Arena. The MMLV is part of Amazon’s efforts to make competitive gaming more open to mobile competitors and viewers, and is their second attempt at mobile esports after Mobile Masters New York back …
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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