Valve has pledged to work directly and transparently with the Steam community as it continues to evolve PC gaming’s largest marketplace. In a lengthy blog post, Valve has tried to explain why serving the interests of such a large and diverse group of consumers is a very tough task. One …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Dead Island 2 still lives
Publisher Deep Silver has insisted that development on Dead Island 2 is still ongoing. The last we heard from the game was over a year ago when MCV revealed that UK studio Sumo Digital had been handed development duties. "Dead Island 2 is in development at Sumo Digital, and we …
Read More »What to do when your players boycott you
Michael Fedor of Pocket Gems recalls what happened when a group of players issued an ultimatum over War Dragons
Read More »Team Liquid extend partnership with Alienware for 6th consecutive year
Esports franchise Team Liquid, have renewed their partnership with Alienware for 2017-2018, which extends the relationship of the two brands into its sixth year. Alienware, Dell’s gaming brand, will be providing Team Liquid with high-end gaming laptops, PC’s and other Dell tech to give Team Liquid the hardware they need …
Read More »How professional sporting teams are turning to esports and what it means for the digital world
Widely regarded as a phenomenon only present within the gaming community, it has long been questioned whether esports can be classified as a ‘real sport’ by critics, a debate that’s been reignited by esports inclusion as a medalled sport in the 2022 Asian Games. To those outside the gaming arena, …
Read More »Former Codemaster head of legal joins Lee & Thompson LLP
Media specialist law firm Lee & Thompson LLP has appointed Julian Ward to the partnership. Ward was previously general counsel and head of legal for Codemasters, and has also worked for Hamlins as head of digital media, and BBC Worldwide where he headed up its business and legal affairs for …
Read More »How Paw Print Games is using VR to bring a classic arcade genre back from the dead
Almost a year ago today, VR specialists nDreams announced it was to become a publisher of third-party virtual reality games, the first of which was an untitled project from the Chester-based Paw Print Games. Now we know exactly what they’ve been working on. Entitled Bloody Zombies, this 2D side-scrolling co-op …
Read More »Virtual reality check: Oculus, HTC and Sony’s verdict on the future and first year of VR
To say VR had an eventful first year would be an understatement. Not only do we have three major headsets on shelves, contributing to almost $1bn (£774m) worth of sales around the world, but we also have virtual reality films appearing at Sundance, VR surgical procedures, and HTC has even …
Read More »SpiritAI: Talking Heads
What would it mean for gameplay if accessible AI tech could grant NPSs the ability to answer back unscripted? The SpiritAI team might be close to that than you expect, as Will Freeman investigates
Read More »Gamescom press accreditation now open
Gamescom has announced that online accreditation for members of the press is now open for the event and will remain open until two weeks prior to the start of the show. Members of the media will need to use the online accreditation portal to receive their ticket, although it may …
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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