The US games industry spend shrunk in January 2017, according to the latest report from NPD, showing a decline of 4 per cent year on year. Total industry spend reached $611m in January 2017, with a decline in hardware sales being the main factor behind the lack of growth. The …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Take-Two’s Zelnick talks mobile, movies and GTA V’s continued success
“Better than expected” has become an accidental catch phrase for Take-Two when it reports its financials. Despite being behind the company responsible for the unstoppable Grand Theft Auto V, it continues to be surprised by just how well that title has done. The base game has shipped 75m units – …
Read More »New 24 hour eSports TV channel heading to Canada thanks to Ginx
Ginx eSports TV has signed a deal with premium Canadian broadcaster Super Channel that will see the pair create Canada’s first 24 hour eSports channel. The channel will be part of Super Channel’s four multiplexed channels and will launch across Canada in the spring/summer of 2017. Interestingly the channel will …
Read More »Fig announced 500k finishing fund for projects funding on the platform
Seems they have it Fig-ured out
Read More »PewDiePie apologises for offensive video, responds to Wall Street Journal coverage
YouTube superstar Felix ‘PewDiePie’ Kjellberg has published a video in which he apologies for remarks people found offensive. In the post (below), the personality admitted that a previous video one which saw him pay two men to hold a sign saying ‘Death to All Jews’ above their heads, went too …
Read More »MCV Jobs Weekly: Dead Good bolsters international PR team
Milewski joins from Techland, Future’s Daniella Lucas joins OXM and Fandom adds Sam Loveridge as UK gaming editor. Dead Good Media strengthens its international PR team UK PR and creative agency Dead Good Media has expanded its international PR team with the appointment of Paul Milewski as media consultant. Previously international PR and marketing manager …
Read More »Fig Finishing Fund announced to help combat Steam Direct’s distribution fees
Crowd-funding and investment platform Fig has announced the Fig Finishing Fund to help developers put the final touches to their games in light of the imminent demise of Steam Greenlight. Starting from today, Fig is committing up to $500,000 to help developers overcome the final hurdles standing between them and …
Read More »Twitch releases a load of stats in its annual recap
Twitch has released its annual recap and revealed that Overwatch was the most popular new game on the streaming service in 2016 among a ton of other stats. In total there was more than 292 billion minutes of content watched on Twitch last year, with more than 2.2 million unique …
Read More »Konami on PES’ biggest competitive year yet
Competitive PES has always been a thing, but in recent years it has struggled to keep up with the expansion that many other titles have seen. This year however Konami is pushing eSports hard, and the new version of the PES League is an obvious indicator. The competition has already …
Read More »E3, Take-Two and the return of game demos headline this week’s MCV
This week, we investigate the ESA’s latest move, with E3 opening its doors to 15,000 members of the public for the first time in 2017. Will it make or break the show? The answer is in this week’s MCV. We also talk to Take-Two CEO Strauss Zelnick about the publisher’s …
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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