Nitrado and Hathora announced today that they are working together to provide Hathora customers with a structured and supported transition to GameFabric by Nitrado following Hathora’s decision to wind down gaming operations, as the team will work on compute orchestration for AI inference at scale. The collaboration is designed to give studios and game operators a clear path forward, with hands-on migration support focused on continuity, stability, and minimising disruption to live operations.
Read More »
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
93% of AA & AAA Studios say today’s pre-launch metrics fail to predict success
93% of senior AA and AAA studio leaders say they cannot reliably predict whether a game will be a commercial success or failure ahead of launch, despite widespread tracking and analysis of wishlists, trailer views and social engagement metrics. That’s according to new research from FirstLook, the player relationship platform …
Read More »TIGA calls on government to enhance Video Games Expenditure Credit, following Spring Statement 2026
TIGA, the trade association representing the UK video games industry, urged the Government to enhance the Video Games Expenditure Credit (VGEC) in the Autumn Budget as part of a strategy to drive economic growth. TIGA made the comments following The Rt Hon Rachel Reeves’ Spring Statement on 3rd March 2026. …
Read More »[Industry news] KRAFTON Introduces New Corporate Vision Centred on ‘Bold Imagination’ and Global Franchise Growth
KRAFTON, Inc. has unveiled a new corporate vision and set of core values designed to guide the company’s long-term strategy and global growth. The announcement was made during the company’s town hall event, KRAFTON LIVE TALK (KLT).
Read More »The impact of the Fallout TV series on PC game sales from 2024-2026
Data from digital entertainment marketplace G2A.com shows the significant effect the Fallout TV show has had on the franchise's PC game sales across both seasons. This analysis covers individual SKUs and cumulative sales over two years.
Read More »[Guest post] The Wireless Gamepad Market
As the gaming ecosystem is breaking boundaries across consoles, PCs, mobile devices, and cloud platforms, demand for versatile and ergonomic wireless gamepads continues to surge. This article from electronics engineer Aashi Mishra explores how these devices work, the explosive market trends validating their dominance, and their real-world applications across industries. …
Read More »Cause+Select announced, now available in Beta
A free platform that matches developers, publishers and creators with charity initiatives and causes they care about – Cause+Select, a new web platform built to connect people and studios in games with charity campaigns has been announced and is now officially live in beta stage. The platform is completely free …
Read More »[Guest post] Are Gaming Publishers Maximising Revenue from Programmatic Advertising?
By Vijay Kumar, CEO of Mile, an AI-powered programmatic revenue optimisation platform for publishers, that maximises yield from every impression by refining floors, shaping traffic, and enriching bid requests using publishers’ unique auction data.
Read More »[Industry News] snakebyte Group Announces Milestone in Company History, Transitioning into Playcorion Group
snakebyte Group, a global leader in consumer electronics and software development, announced today a significant milestone in its corporate evolution, transitioning into Playcorion Group, a newly structured entity designed to support long term strategic growth with an accelerated focus on expanding the companies’ brands and product lines.
Read More »[Industry news] Second Stage Brings Innovation in Wishlist Forecasting, Attribution, and More to the Games Industry
Second Stage, the company behind the transformative marketing platform TRACKS, is solving one of the PC and console gaming industry’s biggest marketing challenges: accurately tracking the impact of advertising spend on wishlists and purchases.
Read More »-
[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
Read More » -
[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
-
[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
-
[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
-
[Guest Post] GTA VI : The Tipping Point For A New Normal
-
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
Read More » -
Finalists announced for the Women In Games Awards 2026
-
[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
-
[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
-
[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
![asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice](https://mcvuk.com/wp-content/uploads/asd-2-110x75.jpg)
![dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse](https://mcvuk.com/wp-content/uploads/dfgdgdg-110x75.png)
![1662974279280 Copy [Guest post] Keep Game Concept Motion Separate from Gameplay Footage](https://mcvuk.com/wp-content/uploads/1662974279280-Copy-110x75.jpeg)
![ULTIMATE EDITION 02 [Guest Post] GTA VI : The Tipping Point For A New Normal](https://mcvuk.com/wp-content/uploads/ULTIMATE_EDITION_02-110x75.jpg)

![Screenshot 2026 07 28 120612 [Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/Screenshot-2026-07-28-120612-110x75.jpg)
![SB SiteHeader 1 [Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards](https://mcvuk.com/wp-content/uploads/SB_SiteHeader-1-110x75.jpg)
![fenfen [Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/fenfen-110x75.jpg)