In support of International Women’s Day 2021, Zynga has pledged $100,000 from its Social Impact Fund to enable Girls Who Code to support girls' education.
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
Women of Xbox UK release video to celebrate International Women’s day and encourage diversity in gaming
This follows their previous video back in October last year, and brought together women from across Xbox to discuss their experiences in the games industry.
Read More »SEC and the European Commission approve of Microsoft’s ZeniMax acquisition
Both the European Commission and the US Securities & Exchange Commission has approved of Microsoft's $7.5 billion acquisition of ZeniMax – Bethesda's parent company.
Read More »The lead designer on Hogwarts Legacy has left Avalanche following YouTube channel controversy
Leavitt has become a controversial figure recently, as it was discovered he had run a YouTube channel that expressed views many found to be offensive
Read More »Codemasters and Bidstack put mental health awareness messaging into DIRT 5, DiRT RALLY 2.0 and GRID.
"For those in need of support it has the potential to make a huge difference.”
Read More »[ICYMI] “The thing I learned in this game is to analyse your own emotive process” – how the BAFTA-nominated The Falconeer took the Bob Ross approach to game development
We take a look behind the scenes of The Falconeer, a Xbox Series X|S launch title taking flight from a solo developer
Read More »How will a new Switch device affect the industry – And how much stock will there be?
New 7in OLED screen looks to be basis of conservative update to hugely popular console
Read More »MY.GAMES full year results up by 30 per cent to $500m
Total worldwide audience was pegged at 770m, up by 165m over the year
Read More »Ukie: Budget 2021 – what does it mean for games businesses?
Ukie's policy and events officer, Grace Shin, brings us a breakdown of how yesterday's budget will impact game businesses
Read More »Read the March issue of MCV/DEVELOP online now! Featuring TinyBuild Games, game patents explained, MTG’s Maria Redin and more!
Also Ludo AI, the future of audio, A Short Hike and even more
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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