This year’s festival will look different to previous editions with an online programme of activities to account for the latest COVID-19 guidelines
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
GAME introduces measures to prevent PS5 scalpers
"We have strong measures in place to help ensure that our ‘1 per customer’ statement is maintained"
Read More »Registrations are now open for the free digital event, GDC Showcase
Registrations are now open for GDC Showcase, a new free digital event that will take place March 15 through March 19.
Read More »Miniclip acquires Online Soccer Manager developer, Gamebasics
"We believe that Miniclip will give Gamebasics a push in executing our ambitions"
Read More »More remote teams, working across multiple time zones, delivering titles for streaming platforms – how devs see the games of this new decade
New survey helps us to see where the biggest areas for change are likely to fall over the next ten years [Created in association with Perforce]
Read More »65% of North Americans now play mobile games – up 12% in a year
Average number of hours played and revenues also well up
Read More »Just what is Sony’s strategy for making PS5 updates to key PS4 exclusives?
Where are the PS5 updates for God of War, Horizon Zero Dawn, The Last of Us Part 2, Bloodborne...
Read More »Huuuge, Inc to undertake an initial public offering
Huuuge expects that gross proceeds from the issuance of new shares will amount to up to approximately $150 million.
Read More »US consumers spent $56.9 billion on gaming in 2020
The Nintendo Switch was the best-selling console of 2020, with annual dollar sales being the second highest for an individual platform in a single calendar year in U.S. history
Read More »Games Careers Week launches March 26th to inspire diverse young people, parents and teachers to discover careers in games
26 March 2021 will see the launch of Games Careers Week, which will feature online events aimed at reaching millions of parents, learners, teachers and job-seekers.
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
Read More » -
[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
Read More » -
Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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