Working on blockbuster games like Destiny and Halo may be a dream of many, but for co-founder of Polyarc, Chris Alderson, the freedom to create his own visions is more important. Jem Alexander talks to him about the creation of Moss, a VR title about developing a bond between the player and the protagonist
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
MCV@gamescom Day Two highlights: EA, Warner Bros, Atlus, Ubisoft and more
Gamescom 2017 is in full swing. In today’s highlights issue, we talk to EA about its new metric for success and how live games have transformed its business, and how Shadow of War is Warner Bros’ biggest marketing campaign ever. We also speak to Atlus about its plans to publish …
Read More »Ubisoft enters ‘early access’ with Anno 1800 engaging community
While early access has become a key tool for independently-developed titles, it’s rare to see the strategy from a major publisher, beyond the usual late beta tests. Anno 1800, however, the Ubisoft title from developer Blue Byte announced yesterday at gamescom, will enter early access well over a year before …
Read More »Sword Art Online: Fatal Bullet to build on anime’s success in Europe
Bandai Namco is returning to the world of Sword Art Online for its next RPG title, the publisher has announced. Revealed last week, Sword Art Online: Fatal Bullet will be taking fans into third-person shooter territory, blending its beloved RPG mechanics with fast-paced gunplay. Launching on PS4, Xbox One and digitally …
Read More »GAMESCOM 2017: HOTS director Dabiri says to expect more ‘Heroes of the Storm 2.0’ level events in the future
In an interview at Gamescom, Heroes of the Storm’s game director Alan Dabiri has said that Heroes of the Storm’s is currently going ‘fantastically’ and that after the 2.0 release earlier this year had ‘an explosion of activity’, you should expect to see “A few more of those Heroes 2.0 …
Read More »Atlus to publish more games in Europe
Atlus is to start publishing more games in Europe, according to Atlus USA’s senior PR manager Jacob Nahin. “Previously, we worked with Koch Media – they’re publishing Yakuza Kiwami, for example – but now we’re going to start to publish more titles ourselves over here,” Nahin told MCV@gamescom. Exact titles …
Read More »Creative Assembly team with ELAM for new games course
The East London Arts and Music Academy are working with the developer to make the first 'industry-led' games course
Read More »Pole to Win expand with new PTW Canda office
Localisation specalist will 'insource' to start and later provide more outsourced services to the Canadian games market
Read More »Radiant Worlds face job cuts
Following a forced hiatus on development of SkySaga Infinite Isles, potential job losses loom for the UK studio
Read More »CD Projekt Red reveal trio of Gwent tournaments, with $850,000 in prizes
CD Projekt RED have announced a trio of tournaments for recently released Gwent: The Witcher Card Game,with a combined prize pool of $850,000. This is a pretty big amount of money for the fledgling CCG, with it’s closest competitor Hearthstone handing out $250,000 for their seasonal championships. The three tournaments …
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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